Tug Your God Out

Dwell into the pasttime of empowerment; video games

2010 Game of the Year

So 2010 has come and gone. Some gamers may consider this year the greatest year in gaming as companies flooded us with a great deluge of quality titles over the past 12 months starting in January and not letting up until the finish of the Holiday season. While we didn’t exactly match animals two by two, us gamers had an impossible time keeping our heads above water. There were hundreds and hundreds of games released this year. 2009 saw 1001 releases on the major consoles (not counting the iOS and Android platforms I believe) and while I don’t have the final numbers for 2010 I wouldn’t be shocked if that number is completely dwarfed by 2010’s count.

For the first time ever it felt like it was impossible to play everything you wanted. But I sure tried my damnedest to play anything and everything anyone would recommend or found interesting. And there was a ton of great, interesting games put out this year. In fact, my original short list for the top 40 games of the year spanned well over 100 different titles.

Pouring over that short list for about a month (outside of maybe two or three titles, everything worth mentioning is out before Black Friday — I mean it’s only smart business)  I just couldn’t seem to settle on a single order to things.  Granted it’s like that for any list one creates.  You’re usually very aware of what items you want on that list and in what general order those items will go in but there’s a lot of items so close and interchangeable that it gets frustrating trying to differentiate between say the 4th and 5th spot.  And how much difference is there between the 20th spot from the 24th one? Generally this quandary doesn’t bother me too much — lists are, after all, pure opinion separated by arbitrary numbers.  That and generally my opinion on these arbitrary numbers tend to often change vary wildly in the span of six months.  I recall looking back on my 2009 list back in June and it’s dreadful to be honest.  Even the final re-edit was groan-inducing. 2008’s list is so awful it’s not worth even talking about — seriously, LittleBigPlanet and Fable 2 in the top 5? What the hell was wrong with me — I almost despise those titles now. And I don’t really want to remember where I placed Braid before my quest for the true ending made my brain snap.  I swear I feel a slight twitch coming from underneath my cerebral cortex any time Braid is mentioned.  Not just within my presence, but anywhere in the world. My wife thinks it’s a potential tumor but I know better.

Still this year’s list was increasingly difficult and it dawned on me eventually why this year felt more difficult than previous years to order. I honestly try each year to pick the best games and attempt to keep my bias for genre or platform out the discussion.  Obviously, I’m very aware this task is impossible but at least I can be aware of it and limit it to a certain degree.  And there’s the problem — there was just too much quality stuff across every single genre and every platform.  The Playstation 3 continued its steady rise; the 360 saw a solid year built on key sequels;  even the Wii, which I would argue saw an off year compared to 2009 had a strong showing with several amazing experiences that you could only find on Nintendo’s waggle-box; the DS continued to produce some of the most interesting and unique titles on the mainstream market; the PSP quietly had maybe the best year in terms of software exclusives; iOS and Android finally not only established themselves as viable gaming platforms but began to even show the potential to dominant the gaming landscape; Facebook and other browser games brought us diversions from our everyday lives in short bursts; and PC gaming is starting to rise from the ashes and take a foot hold again as it always does as each console cycle wanes on.

If you wanted FPS games — well we had a ton of those as per status quo, but the platformer returned in a big way also.  The fighting game revival continued to pick up steam and 2011 looks to be home for potentially six of the most hotly anticipated fighting games ever (KoF13, Mortal Kombat 9, Tekken Tag Tournament 2, Street Fighter X Tekken, Marvel vs. Capcom 3, and Arcana Hearts 3 if you needed to know.) If you liked puzzle games — we had those by the boat load. If you liked RTS games — this may have been a year never to forget. True, RPGs were a bit hard to find but only if you didn’t know where to look. Shmups? Yeah 2010 had them, as well as visual novels, a genre that is quickly becoming one of my favorites. And all the other genres — we saw amazing, quality entries in all of them.

2010 had something for everyone across all genres and platforms and when you try to keep genre bias out of it as much as possible is it really possible to say one great game in one genre is theoretically better than a great game in another genre? As I said, it is possible to just ignore it and keep going — it’s just a list — but when you start trying to shift every genre in front of each other it just gets insane.  Just maybe 2010 was the greatest year in gaming history — it has a lot of tough rivals out there but the variety and depth in variety found in 2010 is just mind boggling.



A late contender for my list, Digital: A Love Story by Christina Love came out apparently in February but I didn’t hear about it until Giantbomb had Paul Barnett on their podcast for his games of the year. I quickly downloaded it (Barnett said it couple be completed in 8 minutes….I believe he meant two hours) and ran through it.It’s another visual novel so if it’s not your cup of tea, I don’t blame you, but two hours — what do you have to lose? You can’t even grind out a single level in an hour of WoW.

The game is set “five minutes into the future of 1988” and it’s told through the old Bulletin Board Systems (BBS) that would later evolve into the World Wide Web we know today. I vaguely remember BBSs growing up so I’m worried anybody younger than me might not get the same warm, nostalgic feeling of the interface or the crackling of the dial-up modem each time you log into a new BBS.

The story is told by reading and replying to posts on these BBS. Sadly you don’t get to choose your ‘reply’ beyond just hitting reply but it allows for more control and structure to the story obviously. But as you read and reply to these message boards the mystery of the story starts to unfold. Part of the twist sort of comes out of left field but one BBS and its posts actually at least grounds the twist.I don’t feel the main line story is all that intriguing (although hacking into APRANET is amazing) but the way it’s told it’s unique and totally only something a video game could do (and while mimicking a shell that is wholly unique to computers) and that’s what I absolutely want to see from a Games of a Year list — something that’s original and helps push the medium forward.

 Could this type of story telling be done in a Triple-A title? Definitely not, although it is slightly similar to the non-intrusive story telling you find in Bioshock’s audiologs or the appendices of Final Fantasy XII, where all the interesting back story is told by completely optional means. I think I’m one of the few that loved FFXII but only because I spent the hours and hours reading the information on Ivalice in the game. Still making an entire retail game out of that isn’t going to work.I kind of wish there then was more superfluous entries. You’ll see some BBS posts that are satire of internet culture and of the time period, posts that are completely irrelevant to the narrative impetus but they help ground you in the world of Digital and make it feel more alive. If we could have seen more posts that were just solely flavor I would have been all over that. Still I’m very impressed on how well the structure was able to work.I’m a real stickler on video game stories — 99.9% of them just aren’t up to snuff — but in a year where everyone’s mind was blown by the clusterfuck that was Heavy Rain, it’s a bit of a shame games like this are completely overlooked by 99.9% of the population.

As a movie, Heavy Rain would be awful D-list fare — and it attempts to be a movie more than a game. I’m not going to say Digital: A Love Story tells a fantastic story but at least it tells a solid, competent and heartful story that could only be done in the contexts of interactive fiction.Oh and the music, wouldn’t imagine it, but it’s amazing. Ms. Love, thanks for the experience and I’d be willing to pay you for the soundtrack. I finally found your website but there’s no donation button? What’s up with that?Digital: A Love Story can be downloaded here


Two years ago I was able to put the first Professor Layton (and the Curious Village) on my top games of the year list. Last year’s entry, Professor Layton and the Diabolical Box, got the short end of the stick because it didn’t change up much of the formula. Yeah it was one of the best games of the year but with so few spots on an arbitrary list I’d rather use a spot on a game that did something new. I do sort of regret that decision as Diabolical Box’s narrative did something very few video game narratives have done and brought me to tears.

I’ve decided to remedy that mistake and geek the hell out about Layton’s third adventure:


Professor Layton is amazing and if there was one video game characters I could hang out with and go on adventures solving puzzles with it would be the Professor and his apprentice Luke. And guess what — that’s the strength video games have. I can go on a grand adventure and solve puzzles with the Professor and Luke and I’m an active participant in that adventure even if the story is linear (ooh, there’s that evil word again) and the puzzles usually have little connection to the actual plot.

The improvements Level-5 made to Unwound Future are small and subtle but make a huge difference and I cannot wait to see what they have in store for us with the next three Layton games: the Specter’s Flute, the Mask of Miracle and the Towering Silence. Honestly one of my early 2011 ideas for a blog post is why Professor Layton is prehaps the greatest video game series ever created. I’m confident I can back that up.


I think I’ve made it clear that I despise Braid.  PB Winterbottom is what Braid should have been — you know, a game and not a bunch of pretentious crap for the sake of being a douchebag.  

The object of the game is to collect pies and you do so by making clones of PB that will repeat whatever action you recorded.  The puzzles are fun and interesting and I love the silent-talkie film aesthetic which felt a lot cooler and stylistic than Limbo’s “hey, let’s make everything silohetted. That’s be artistic!”

It was on steam for a whole 50 cents over the Holiday break so if you missed out of it you really ought to kick yourself.


I believe this is the lowest the Playstation 3 has clocked in on my list since the PS3’s freshman year (which really only included a single month) and there will be no three-peat with Sony’s black box taking home the top slot the previous two years.

Sure God of War 3 is more God of War but everything is ramped up to the Nth degree for the series debut on the PS3.  The Cestus and other new weapons expands and prefects the combat — which was fairly fantastic the last time out to be honest.  The brutality is off the chain too as all I have to mention is Poseidon, Zeus and Helios and anyone who’s played God of War 3 will cringe.  And the set-pieces also have gone through the roof — YOU’RE RIDING ON THE BACK OF A FUCKING TITAN TO OPEN THE GODDAMN GAME!  HOLY FUCKING SHIT THAT’S AMAZING! WHERE’S MY FUCKING UNICORN THIS SHIT IS AWESOME! God of War has always known how to put its best foot forward to start off its games and hook you.

I’m a little grumpy about the post ending, I’m really in the camp that says Kratos needed to die for the sake of the narrative but I’ve come to gripes with it.  Maybe he deserves to retire peacefully to some deserted island.  Though knowing what we know about Kratos, he’ll never have peace until he’s dead so I can only imagine it means another game is coming.  Is it a bad thing? No but God of War 3 is epic enough that I’ve had my fill for a while.  Playstation 4 launch title? Now I’d be up for that.


At 15 we get a two-for as I think both games are pretty much the same as they both came out in the West in 2010 and Ys Seven builds so strongly off of Felghana’s work five years previous.

I know why the PSP hasn’t done well over in America but while no one was looking over the past two years it has built up a fairly impressive library.  There are some flat-out fantastic games on Sony’s little portable that couldn’t and while the Japanese get it (it was the highest selling platform in 2010 there, thanks to Monster Hunter Freedom obviously) I really wish some of that enthusiasm would leak into the US market. Sony really needs to fix up this hardware because the software library holds its own.  More than likely Sony will make the same stupid mistakes with the PSP2 but we can hope (and pretend) they learned from their stupidity and be excited for the handheld.

Both Ys Seven and Oath in Felghana (a remake of Ys III: Wanderers from Ys) came out in America over the past calendar year although Oath is five years older.  I’ve always had a soft spot for Ys III but it’s admittedly a horrible game that attempted to riff off of Zelda 2 and failed miserably. They pitch that out the window and use the game engine from Ark of Napishtim, which I’ve admittedly not played.  The engine works and the experience is a much faster pace and a complete blast to play.

Ys Seven builds off of the same engine and was built specifically for the PSP in mind and introduces dodging and being able to control multiple party members.  Ys Seven may (I’d have to deliberate on it further) hold two very nice RPG distinctions for me.  It may be the fastest pace combat I’ve ever seen in an RPG and it might have the coolest/best boss battles.  I really looked forward to what the game was going to throw at me next.

The only down side to Ys Seven is JESUS THEY NEVER SHUT UP and the dialog is so poorly written that you almost hate your party members for being the dumbest people you’ve ever encountered.  Hey you think she’s the princess? Nah! I NEVER thought I would hate Dogi in a million years but Ys Seven I came very close.  I don’t mind reading — I mean I do have two visual novels on this list — but when the game begins to almost insult your intelligence with its pathetic writing that’s where I start to have beef.  It’s a shame because good God the combat is so much fun.

Oath in Felghana is slightly older and doesn’t feature multiple characters or the dodging during combat but I almost enjoyed it more as very little dialog got in the way and I was prehaps more familiar with the story playing Ys III dozens of times. Though come to think of it each Ys game pretty much is the same thing over again.


The caveat here is Enslaved is one of those games I’ve yet to finish or even get too far into thanks to so many games I’ve been playing lately.  But Enslaved is one of those games that I can see really moving higher and higher up my list the closer and closer I come to the end of it.  Although I hear the ending is totally weird to a fault.

Enslaved does a tremendous job putting forth one of the best character driven narratives of the year (although it falls short of being the best in that category) through tremendous motion-capture and voice acting work.  The extra care and work (and Andy Serkis) they put into those aspects really helps to connect you to those characters and while they’re not terribly interesting or unique characters they’re certainly endearing enough to be memorable. 

The combat is surprisingly deep and fun for how simplistic it is.  I was worried after completing the demo that would be it but thankfully the combat really does get better.

Also I’ve noticed I’m  starting to become a sucker for parkour games — Prince of Persia 2008, The Saboteur, Assassin’s Creed — I find myself hopelessly addicted to games that involve a lot of climbing on shit by just holding the left stick in the right direction. 


I’ve been championing Greed Corps the game came out and no one listened.  It’s a great little four player ‘board game’ that takes about 20 minutes a match as you attempt to harvest as much of the map as you possibly can while trying to avoid having the land collapse along with you. I talked about it at slightly more length in a previous blog post. Seeing as I haven’t posted much this year, it’s probably not hard to find.

NUMBER 13. BIOSHOCK 2 (360, PS3)

I know, I know — BIOSHOCK 2 DIDNT NEED TO HAPPEN!! It seemed like Bioshock 2 was damned by gamers before it even came out. How dare they make a sequel to the beloved Bioshock, which story was deemed very much “complete.” Well they did so by just doing another self-contained story set in the same atmosphere of Rapture. And guess what — it was as good, if not better than the original.

Sure it comes off as odd that we had never heard of Sophia Lamb or some of the other new important characters but alright — yeah it felt like a retcon because IT WAS. Here’s my advice to gamers when it comes to games — games are a lot more enjoyable when you stop being a douchebag and start looking at a game for what it is and not for what it isn’t. OH MY GOD FINAL FANTASY 13 ISN’T AN OPEN WORLD!!!! Well it was never intended to be. HALF LIFE 2 IS LINEAR — Well duh, that’s how one tells a story experience — IN ORDER.

Just forget what YOU think Bioshock 2 should be or forget you even believe there should never have been a sequel to Bioshock and look at the game for what it is and hey, imagine that — an enjoyable experience with better weapons, more diverse combat, better choices, a better story and probably one of the most bad-ass video game characters ever — Eleanor Lamb. And let’s face it — the Gathering sequences may just be some of the most intense gaming moments of 2010 on the highest difficulty.

Give Bioshock 2 a chance. It’s about $20 now and even the DLC Minerva’s Den is worth the download as another self-contained, fantastic story. Can’t speak for the multiplayer though — I never did try it.


Pretty much all of us gamers that grew up in the NES era are finding themselves lamenting the lack of time they have for games now that family, work and other commitments have encroached upon our gaming time. As I said with  Etrian Odyssey 3 I love my dungeon crawlers. I think Rogue is the most brilliant thing ever done with a computer (well other than Half-Life 2 and the internet) but sometimes I don’t have time to tackle massive randomly generated dungeons. Thankfully the guys at QCFDesign have answered my prayers and designed Desktop Dungeons.

At the start you pick your race, your class and what type of dungeon challenge you want to tackle and you’re plopped right down in the middle of a generated dungeon that’s no more than a window. Combat is handled fairly simply — you run into a creature until it dies — or you die first. You have health and mana potions, although both magic and HP are recovered by exploring unexplored portions of the dungeons. Some enemies can cause status effects like poison (which stops you from regaining health while exploring) or mana burn (the same but for magic) and you can even find alters to gods you can pray too. Each god will bestow your crawler with bonuses (as long as your pious to them) but also come with strong drawbacks.

With 7 different races, 18 classes, and 8 dungeon types there’s a lot of surprising depth but here’s the greatest part — dungeons take no longer than 10 to 20 minutes to complete. Sure, a lot of times you’ll be finding yourself in a unwinable scenario but that comes with the random generated territory.Though the funny part of Desktop Dungeons is while it’s genius and strength is in its ability to be played in less than 20 minutes, I’ve routinely lost 5 or 6 hours playing this. I almost always have it on in a background window while I’m doing something. In fact I’m attempting to finish the Snake Pit with a Blood Mage as we speak….I’ll be back in ten minutes for our next entry.

Desktop Dungeons can be found here…for free. http://www.qcfdesign.com/?cat=20


Yep, the best Wii game was a Nintendo property this year but sorry Mario and Kirby you’re playing second fiddle to Treasure’s on-rails shooter Sin and Punishment 2. Honestly I don’t think there was a single game released in 2010 that had more care, love and attention poured into it than this one. If I had to do a top-10 list, Star Successor is a hands down top 5 release.

Granted on-rails shooters are expensive to make and thus you’re starting to see them less and less, and it doesn’t help that anything that’s not an open-world game finds itself with the unwanted criticism of douchebags on internet message boards claiming that it’s too linear and therefore inferior to even dog shit in terms of playablity. But I guess they don’t realize these experience are more difficult to program and balance. Every little piece of the game is precisely calculated and designed to challenge and engage the player. The camera effects S&P2 uses are amazing and God I wish Michael Patcher was right for once and Wii HD would happen.

The original S&P holds a huge place in the hearts of importers as it was fully localized into English before it was decided not to release it out over in America. Its release on the Wii Virtual Console was reason to celebrate but damn if that game wasn’t made specifically for the awful N64 controller.  Playing it with a Gamecube or Classic controller just didn’t do the brilliance of that game justice.  I’m glad to see the franchise get another release and here’s to hoping another one isn’t far off.

Anyone who wants to say Japanese game development is dead and is no longer producing innovative, thrilling experiences needs to shut the hell up and pick up their Wii remote and Star Successor.


Probably the most fundamentally flawed game in the top 10 but it’s charm and art carries it a long way for me. It’s quite a unique tale as you’re not playing the handsome hero charged since birth to save the world. No, you play as the item shop keeper who has to stock all those wares that allow the heroes of the world to go on doing what they’re doing. You play as the titular Recette who’s inherited all of her lousy adventurer father’s debt and is forced into running an item shop for the dungeon faring town.  She’s accompanied by/spurred on by an advisor/faery named Tear.

You have only a few customers each day who come into your shop either trying to buy an item you may or may not have or they’re trying to sell an item to you.  You get two chances to make an offer to the customer to see if they accept it.  The value of the item is displayed on the screen (although I wish sometimes this wasn’t the case forcing you to guess at its actual value) so you have a general starting place.  If the customer doesn’t like your second offer you lose the sale, and as you only get a limited amount of customers a day these become huge risk-reward situations in guessing how high or low your costumer will go. 

Buying and selling low is only part of the it as the item shop is pretty much just the wrapping around a dungeon crawler for the obbessed complused.  The combat might not be the best but it’s fairly addictive nevertheless and later enemies start to require more strategy and skill than just whacking them — in fact some of the boss fights are just marvelous. Still once the loot you procure in the dungeon far outweighs anything a lone adventurer brings into your shop to sell, the illusion and premise of the game sort of breaks apart. Yet then again, the solo task of running just an item shop by itself would have worn thin much quicker.

If you don’t pay off the debt by Day 29 don’t worry — it’s kind of like New Game+ or hell Dead Rising 2 — the game just loops back to day one with a lot of things intact for you.  Though once you do pay off the entirety of the debt so much more  of the game opens up.  It’s simply enormous for only $20.

I almost disqualified this title as it did not originally come out in 2010 but seeing as 2010 was the first time it was available to the West in English I’ll let it slide this time — although man it leaves the door open for Dragon Quest V, but no — I’m only making one exception and it’s for Recettear. CAPITALISM, HO!


I won’t spend a lot of time talking about Darksiders as it seemed to picked up steam over the course of the year and people finally acknowledged it but let’s face it — Darksiders is a message to Nintendo that you better get your shit together because someone just did Zelda better than you. Darksiders got a lot of shit for ‘stealing from other games’ but honestly, game design is entirely an iterative process. Whatever you do is built upon that which became before you. Shouldn’t we then be lauding the Darksiders team for being able to tie so many small things together into such a tight package? The amount of times development teams have tried to combine elements from different games and failed miserably numbers up in the incomprehensible. It’s pure madness.

Let’s give Darksiders credit — it’s a damn good, solid game; what more did you want?

Also if you’re getting tired of post-apocalyptic worlds then well this one says fuck all that and brings on the actual real apocalypse.   Now only if we can get the well hinted at sequel before December 2012. If Legend of Zelda: The Skyward Sword isn’t just as good as Darksiders then sorry Nintendo I’m done with the Zelda franchise until you decide to get your shit together. Between Darksiders and 3D Dot Game Heroes I really have no need for Link.  Deep down that makes me sad but you at least attempt to innovate with Mario, Metroid and Kirby — why give Link and Zelda the short end of the stick since Majora’s Mask?


Some people in my gaming circle have asked me why it’s a bad thing that the Japanese gaming industry is falling apart at a rapid rate.  Sin and Punishment 2 is one good reason and Bayonetta is another. The Japanese, for whatever reason are all batshit insane. Even look at Shigeru Miyamoto — does he not look a little “off?”  Kenji Inafune this year proved he’s about as crazy as they come. And we know from Bayonetta that Shinji Mikami, Hideki Kamiya and the guys at Platinum Games are driving the crazy train — but luckily for them crazy makes some of the best shooters (of the third person kind) on the market.

I LOVE — LOVE — Devil May Cry. I’m sure the first game has not age well at all but I don’t care, I still hold it on a pedestal.  I loved DMC3 and I thought DMC4 was very good and I liked Nero a lot, enough to be sad about the upcoming reboot.  But not that sad because I’m pumped for the reboot — Ninja Theory (the guys behind Heavenly Sword, which I loved, and the aforementioned Enslaved) and Dante? It couldn’t get any better.  I even make excuses and “tolerate” DMC2 — so I’m a fan.

I LOVE Platinum Games.  I’m not sure if they really “get” what Western audiences want or if they “get” it on such a level the human brain can’t comprehend.  Because you look at their games — MadWorld, Bayonetta, Vanquish and to a smaller degree Infinite Space — and they’re all so over the top and seemingly trying to produce a Japanese version of what the West wants that it almost comes off a pathetic attempt — like white kids attempting to be thuggish black kids — it’s just painful. But then something with it just clicks and some how it elevates to parody and then finally to pastiche in your mind.

Bayonetta is about a sexy woman in glasses dressed up in a suit that looks like leather but is made out of her own hair, who kills angels with a gun in each hand….and a gun in each heel.  It’s just bat shit insane and it keeps getting weirder and weirder after the initial graveyard sequence and going up even into space. I’d love to explain the plot or at least the narrative set up but I’m not even sure I could attempt doing so. I have a vague idea about what went on in that plot but as I attempt to type it out I just feel dirty.  It’s cliché but Bayonetta is just one of those experiences that has to be experienced, mere mortal words cannot do it justice.

There’s a button to make Bayonetta pose….in sexy ways. Let’s not mistake what the target audience here is.  I know some feminists have attempted to equate Bayonetta to female empowerment and what not but you’re wrong — there’s nothing philosophical about  Bayonetta beyond guys just like leather and T ‘n A. I love the character but the fact that she’s showing up on some ‘best characters of 2010’ list is an outright joke.  Every time I think the industry is making a step forward (see Mass Effect 2’s Miranda, Samara and Tali) it still shows how very deeply rooted it is in adolescent fetishes.  Again — not taking away from what is a brilliant action game, but it just irks me to see Bayonetta talked up as some great character when she’s prehaps one of the most shallow of 2010.


 Where do I even begin? This might be my favorite experience game of the year and it happened to be the last game I played and completed of the year. And not just completed but completed four times in three days and I still need two more endings. I’ve been addicted to this game since Christmas night.The way I’ve tried to sell people on it is it’s a visual novel version of Saw.

You snap awake from the sound of an explosion to find yourself in a locked room. There’s a blood red ‘5’ emblazoned across the door with a keycard reader to the right of the door. You have a watch attached to your wrist with a digital read out of ‘5.’ Unfortunately you don’t have too much time to figure things out right now as the explosion has shattered the window — and you realize you must be on a oceanliner as now gallons and gallons of water is now pushing itself through the open window. Time to escape.

Upon escaping you find out you’re one of nine people who have been abducted by a person identifying himself only as Zero. The nine of you have nine hours to find the exit hidden behind the door labeled with 9. Each of the nine doors on the ship can only be opened by groups of no less than 3 but no more than 5 determined by the combined digital root of the bracelets of the group. Break the rules of this Nonary Game and the offender’s bracelet sets off the bomb Zero placed in each participant’s stomach.

Why were they each abducted? Who is Zero? Is Zero amongst them? With only one 9-door is it even possible for everyone to get off the ship alive? You know the drill in these types of stories but suffice to say there are a couple of surprises along the way and a couple turns that I didn’t expect or see coming. As you dig deeper and deeper into the mysteries of the Nonary Game and the ocean liner that may become your coffin in 9 hours the story just keeps branching out. Obviously nothing is a coincidence and by mistaken.

The meat of the action comes from the locked room puzzles which play out as self-contained adventure games. You have a locked door and a room or two and everything you need to open that door Zero has kindly provided you within the confines of that space. You just have to find it by solving puzzles and combining items. All the puzzles are logical (no rubber-chicken-with-a-pulley-in-the-middle found here) and really never come off frustrating. As long as you have half a brain and are awake you should be able to come up with the answer in a respectable amount of time.

Bridging the locked room sections are the story portions of the game which play out visual novel form. Be prepared to read a lot as there’s quite a bit of text in some sections but it’s all compelling and worth taking the time to explore. 999 does at least a very strong job in breaking up the walls of text with visual portions on the screen and you are allowed to fast forward any text you have read/seen in a previous play through so you’re not bogged down with having to read one early section that takes nearly a half hour again.

The story does sort of get a bit too weird for some tastes — at times I almost wish it completely ditched the elaborate back story behind the Nonary Game and concentrated more on the intense feeling of just escaping the situation but what we get is pretty damn good. This might be the best visual novel I’ve ever played — granted we don’t quite get as many as Japan where the genre is about as common place as action games. I implore anyone with a DS to track down a copy — hell I may just be willing to lend it out as the price in the secondary market is starting to skyrocket now that it sold out over Christmas. I believe in the game that much.


Only in video games can a cube of meat be considered cute

I don’t say this often but if you don’t like Super Meat Boy then you’re an idiot. No other game released this year completely embodies what a game should be at its core. This is a gamer’s game and it’s brilliant. You also won’t find slicker controls or more tightly designed levels than you will in SMB. Yeah the game is difficult (prehaps too difficult) but if you mess up a jump and die you have nobody to blame but yourself — the controls are that precise. This is the 2D platformer fine tuned about as far as it can get. And all this done by just two dudes. The indie scene never ceases to amaze me.

God it’s brutally hard at times but the short length of each level and the fact that death just means starting back at the beginning immediately I’ve never really thought of the game as frustrating. Now some of those Dark World levels I start-up, take one look at and go “oh fuck this” and immediately back out and return to the Light World levels, but I’ve never got so frustrated that I’ve had to chuck my controller across the room.

It’s like a bad relationship where you know you should get out but you love him — as you dab the ice-bag against your battered and swollen eye one more time and use a tissue to soak up the blood coming out of your lip.  Yeah, Meat Boy you’re a bastard but I love you so much.


At one point or another in the past month I’ve had each of the top six games at the number one spot.  I really have never seen a year where six games could have easily been the favorite.  Usually it’s just one game that stands heads above the rest or at the most two. And how weird is it that a PSP title very much was in the running for my game of the year?  Obviously it didn’t finish ahead of the fourth spot where Half-Minute Hero placed last year but did I ever once think of putting HMH at one? Never.

There are tons of good stuff on the PSP, it’s a shame Sony’s dropped the ball with it in America. And it’s not for a lacking for trying because well Peace Walker is the best Metal Gear game to date.  Yeah, they put the best game of one of their flagship series (yes I know Snake started on the MSX and has appeared on the 360 and the Wii and is coming to 3DS but when you think of Snake you think of the Playstation brand now) on their tiny system that no one in America bought.

Yeah, I said it — Peace Walker is the single best Metal Gear Solid game out there. It’s funny the game that has the least of Hideo Kojima’s bullshit (remember all Japanese are insane) and the least talking heads comes out as the best game. Hmmm who would have known? Something tells me they won’t learn their lesson and the upcoming MGS Rising and (you know it’s happening) MGS5 will go back to not shutting the hell up.

For the most part when it comes to a Metal Gear game you play it once, beat it and your done with it. Your head hurts but you’re done with it. You can play the higher difficulty levels and unlock some of the cheats but usually the rewards you get aren’t exactly worth it — you’ve beaten the game already. Peace Walker’s story mode can be finished in under 20 hours easily.  With 100 extra missions and the whole army/Outer Heaven building aspect it’s hard to put Peace Walker down hours and hours after that. It’s easily the biggest Metal Gear game also.

It’s easily the most straight forward in terms of story.  After the events of Snake Eater and Portable Ops, a shaken Snake leaves the United States and forms Militaires Sans Frontieres, a militia organization of mercenaries. It doesn’t take long before a professor and a girl are knocking at Snake’s door with an offer.  The CIA has invaded Costa Rica, who is without a military, thus they want the MSF to become Costa Rica’s protectors.  Snake laughs at their offer but the Professor plays a tape that supposedly proves the Boss is still alive.  Finding Boss is the driving motivation for Snake, none of this Patriots shit or who’s related to who.  You have a jaded and hurt Snake who had to kill the woman he loved for his country…and now she’s alive somehow.  And he obviously has a lot of questions for her.

Of course it wouldn’t be a Metal Gear game without Metal Gear and the threat of a nuclear warhead but that’s all secondary to Snake’s search for the Boss. Once those two missions are out of the way Snake’s job is then to build the MSF that will later become Outer Heaven.  As addictive as it is don’t be surprised if you dump twice as many hours into that than you did on the main story.

The biggest and best Metal Gear game and yet Sony doomed it to only have been played by only the most dedicated of the series fanbase. How about we rectify that with a slightly up-res’d PSN release that can be played on the PS3 and all for $20?


It’s a little cheese ball and it’s cringe-worthy that this is how the Japanese generally view the West and their tastes but much like Platinum Games other major release this year in Bayonetta they find a way to go beyond satire and deliver us something incredibly fresh and original.  You’d be surprised how satisfying and useful the rocket slide is not only in offensive situations but defense ones as well.

I’ll just get this out of the way though — Vanquish is the single best 3rd person shooter of 2010 and maybe one of the best action games of all-time.  Yeah a lot of people poo-poo’d on it for only being four to six hours but would you rather four to six hours of complete awesomeness or would you rather them padded the game out to twelve hours and made itself repetitious and redundant?  Every single review of Vanquish seemed to take points off for the game’s length and that seems to be one of my major gripes this generation (and even going back into the sixth generation as well) that people seem to think every experience needs to be the same. Every experience needs to be open world or needs to occupy X-number of hours to be worth it’s price tag or value. That’s why so many goddamn games are put out in a year — so we can get a variety of experiences, not every experience has to be like the other ones.  Why can’t a solid five hour game stand on its own if it’s just damn amazing?

If you like arcade type shooters then why haven’t you tried Vanquish yet?  Considered where I put Sin and Punishment 2 on this list and my great affinity towards The Club, released earlier this generation, and my love for Mikami’s work it’s no real surprise that Vanquish finished as high up on my list as it did.


Up until a month or two before it’s release Ubisoft was touting this release as a multiplayer expansion to the franchise and not much was said of the single player campaign up until even the release of the game.  Little did gamers know there was a full scale single player campaign inside Brotherhood and while slightly on the short side it not only offered up some interesting new gameplay additions and a nice variety of missions, but a story that’s almost integral to the continuation of the franchise.  The ending of Brotherhood is not just something they can breeze over in a typical “previously in” cut scene prior to the opening of Assassin’s Creed 3 or Lost Legacy or whatever is the next chapter in the franchise.  I just find it odd that more wasn’t made of the single player campaign as it’s their best yet and so important.

Though I guess one reason would be because that multiplayer is damn addictive. I’m not a huge multiplayer fan in general but I spent a good number of hours playing Wanted matches until I even decided to take a look at the single player stuff. Ubisoft really needs to be given their due props. Everyone was skeptical that they could make multiplayer work around the main tenants of the Assassin’s Creed franchise and yet not only were they able to do so they were able to do within the framework of their existing game mechanics as well as work it into the fiction and storyline.  It’s not just a mode separate from the single player but it sews itself into the fiction alongside the Facebook game, Project Legacy, released a few months back.  The Templars are building an army and they’re going to come to fight. It’s not subtle but you don’t realize at first how much shit is about to hit the fan. 

For a series that started off so poorly (I absolutely loathe the first game despite suffering through it start to finish twice and even collecting all those stupid flags once) it’s just shocking on how much they’ve managed to improve the series in just two more entries. Both AC2 and Brotherhood have their fair number of flaws, technical or otherwise, but they’ve managed to both be engrossing and fun while spinning a historical conspiracy thriller that is open to go to any location and to any time period it so chooses.  Thanks to both of these games I can’t stop thinking about Assassin’s Creed and I can’t stop playing Assassin’s Creed.


So amazing I’ve gone back to play through the Penumbra games — also thanks Humble Indie Bundle for that.

A survival horror, adventure game in the first person perspective, your character (Daniel) wakes up in the halls of Brennenburg Castle with no memory beyond he knows something is chasing him. As expected the back story and plot are told by finding diary entries and notes scattered around the castle. Two of the earliest notes are amongst the most chilling and serve as the impetus of the narrative — one reveals Daniel purposefully made himself forget; the other instructs him to travel deep within the castle and murder the baron of the castle, Alexander.

Sorry but Amensia chews up and spits out anything ‘survival horror king’ Resident Evil has ever attempted. This is legitly the scariest game made to date.  The game is strongly influenced by HP Lovecraft and it makes no apologies for it as it tends to deal with one’s sanity more than common ‘bump-in-the-night’ frights.  In fact ‘sanity’ replaces ‘health’ in the game-sense.  Sanity drops in one of three cases — seeing unexplainable events; staring at enemies; and being in the dark.  Once Daniel’s sanity tanks he become difficult to control and he begins to have visual and auditory hallucinations.  They’re fantastic effects but I do suppose Eternal Darkness did some more mindfuck stuff with its sanity meter. Still it does tension like so few games are able to do and a lot of it is in thanks to some stupendous pacing. I tend to think the term “immersion” is a stupid over-used buzzword but Amnesia really was able to suck me in.

The first time you see the beast it’s only for a fleeting moment as it passes by a door.  Knowing that Daniel is unable to protect himself, it’s one of the most tense moments I’ve ever felt in a game as I went through my head every single escape route out of that room just in case.  It’s not often that I forget that I’m playing a game and actually worried that much about my digital surroundings, but Amnesia was able to do it almost throughout the entire playthrough.


What is there left to say about Mass Effect 2 that hasn’t been said already?  Yeah it’s only a competent shooter but honestly the only thing that didn’t take one massive leap forward in this sequel was the soundtrack quality.  Everything else makes Mass Effect and ME2 like night and day.  Easily the biggest leap from the first entry in a series to the second, edging out even Assassin’s Creed 2. Even the only remotely intriguing thing about the first entry was completely toppled by ME2 — the characters.

What’s strange is when you look at Mass Effect 2 it’s only a competent to above-average shooter.  The narrative and story aren’t particularly intriguing.  The final boss is a huge let down as well as a “Whiskey-Tango-Foxtrot were they thinking?” moment. And I still think Alpha Protocol and Bioware’s own Dragon Age: Origins handled morality and choices better.  Yet some how Mass Effect 2 is more than the whole sum of its parts.  Some how Mass Effect 2 works so well that people have sunk the 30-40 hours into the game multiple times.

They lay the Dirty Dozen vibe on a little thick but I’ll be damn if it doesn’t work and it only works because the characters are damn intriguing.  There’s not one character in the group that I didn’t desire to figure out more about — and I wasn’t alone as evidenced by the amount of people who slapped down the money for the Lair of the Shadow Broker DLC.  The content in the DLC wasn’t particularly interesting or strong but the chance to pour over the Shadow Broker’s dossiers on each of the characters was enticing enough to slog through the missions.

While the loyalty missions were completely optional you’d almost be an idiot to skip any of them as they provided the best writing and content found in Mass Effect 2. While I still believe video games have a long way to go in providing interesting and worthwhile moral choices, Mordin Solus and Thane Krios really show how far the medium has come in not only in regards to morality but depth of characters. 

For what started out as somewhere between a riff and a blatant rip-off of both Star Trek and Star Wars (you can feel the influence of KotOR dripping off of the series) has miraculously turned into one of the most fully realized sci-fi fantasy worlds out there.  I may not have gotten what I wanted out of the series at first — a legit successor to the Star Control series — but I’m pretty happy with what we wound up with. After all I’m saying it’s the game of 2010. Though let’s not kid ourselves, I think a lot of Mass Effect 2’s legacy will depend on how Mass Effect 3 turns out.  I’m one of the millions that cannot wait.

AND NOW THE HONORABLE MENTIONS (In no order beyond as I think of them)

Alpha Protocol, Chime, Death is Sleep, Final Fantasy XIII, Dragon Quest IX, Kirby’s Epic Yarn, Miner Dig Deep, Protect Me Knight, Shoot 1-Up, Shoot First, Hydorah, Dance Central, Kinectimals, Etrian Odyssey 3, Majin and the Foresaken Kingdom, Split-Second, Gran Turismo 5, Call of Duty: Black Ops, Halo: Reach, MAG, Heavy Rain, Yakuza 3, Metro 2033, Resonance of Fate, Truama Team, Scott Pilgrim vs. The World, Lara Croft and The Guardian of Light, Valkyria Chronicles 2, RUSE, Civ 5, Starcraft 2, Fallout: New Vegas, Toy Story 3, Chu’s Dynasty, Limbo, Deathspank, NBA 2k11, Tidalis, Ancient Trader, Din’s Curse, Infinity Blade, Fruit Ninja, Game Dev Story


01/08/2011 Posted by | Uncategorized | , , , , , , , , , , , , , , , , , , , , , , , , | Leave a comment

Ramblings: Naruto UNS2 demo, Scott Pilgrim The Game, XBL Indies

The Naruto Shippuuden Ultimate Ninja Storm 2 demo hit XBL yesterday and thus I snatched it up along with the XBLA version of Scott Pilgrim (get it, if you haven’t already; it’s the bee’s fucking knees) and some XBL Indie trials that looked interesting or caught my eye.  I tend to do that from time to time, just go on a trial spree on the indie tab and get about a half dozen or so.  It’s a shame that even probably a year after the service started that I can count the number of interesting titles on one hand.  I own four XBL Indies — Protect Me Knight, Shoot 1-Up, Zombie Sniper HD, and Breath of Death. 

I know these guys are working with a limited tool set, no budget and obviously (in most cases) no sense of art direction but do you honestly realize how awful your games are? Why would you release such a blight upon the world? Have you no fucking soul? You honestly can’t be making that much money off of the XBL Marketplace at 80-240 points a pop before Mircosoft takes their cut.  Who the hell would pay for the majority of this crap after playing the free trials?  Five of the six I picked up today were just straight butt from the word GO. A sixth one (Chieri no doki-doki uhm some kanji I don’t know….Cherry heart-flutter something or something something) had a lot of polish and looked promising — yet had either shitty controls or my 2nd grade Japanese couldn’t really figure out the manual screen. I did keep it to give it a try again (maybe with a dictionary) but I don’t hold out hope on it.

Protect Me Knight, though, I pretty much expect it to be high on my final games of the year list. It’s easily the best thing to come out of the indie channel just beating out Shoot 1-Up.  If you haven’t given it a try it’s a kind of tower defense game but with 4 player co-op — if you ever do find yourself and three friends in the same living room at the same time.  You have the Princess in the middle of the screen behind a bunch of defenses and you as a knight, mage, ninja and I guess an amazonian *shrugs* must defeat hordes and hordes of goblins and trolls who are trying to break down the defenses and do what goblins and trolls do best — kidnap princesses.

It’s got a hyper 8-bit style with some really kick-ass chiptune music as well as a nice sense of humour. It’s frantic and fun and I can’t get over how far ahead it is from virtually everything else on the service.  I would pay more money for this on XBLA or PSN with acheivements, maybe online co-op and leaderboards. Same with Shoot 1-up and even Zombie Sniper HD — add leaderboard and achievements to those and you have my $5 or $10. Someone at Microsoft is asleep at the wheel apparently.

Back to the Ultimate Ninja Storm 2 demo — it’s worth a good look but sadly it’s only one fight, and it’s probably what will be the first fight in the game anyway — Kakashi vs. Naruto in the training grounds right after Naruto’s return to Konoha. Yeah sure, in the manga it was Kakashi vs. Naruto and Sakura but she’s regulated to a support character as she should. My disdain for Sakura since part two/Shippuuden started cannot be put into words.  Yes, it might have to do with me being a Naru-Hina supporter, shut up. But even then it was quite awesome to see Sakura break the ground with her fist, or the team up sequence at the end of the fight.

The fight controls exactly how you expect it to (if you’ve played the first title) with a few subtle control improvements. Support characters (only Sakura in this case) seem to take longer to recharge for their next use. I don’t know if that’s just for this battle or all fights are like that. 

While it seems to be cool to be a QTE (quick-time-event) hater, I’m sort of mixed on them here.  On one hand it’s a nice break from the fight and you know you’re about to see something fucking awesome.  On the other, the sequences are so beautifully animated and put together that it’s a shame to cover them up with out of place button prompts that force you to pay attention to the prompts and not the action.  Seriously, some of these sequences blow the anime adaptation out of the water — something the first game did quite a bit of.

But what the hell — we only get that one fight?  At least give us an optional fight to look at.  Give us something with Sasuke in it — I mean Sasuke does equal ratings right? And how about just a little of the free-roaming portion of the game. As cool as it was to see the entire village of Konoha in a free roaming section of the first game, they weren’t exactly my favorite portions of the game.  After the intial wow factor wore off, running around Konoha seemed to be quite a chore really.  I wanted to at least see how they might have improved these sections. I’m not asking for the whole game — just give me ten minutes to run around the enviroment of Konoha.

I’m guessing from the promotional artwork and logo that the game at least goes through the Naruto vs. the six realms of Pain fight so that’s a pretty good chunk of part two/Shippuuden. But c’mon you have to end it on a Sasuke vs. Naruto fight.  Either you’re going to make one up or could we possibly see Sasuke vs. the World until the reunion of Team 7? It’s possible they’re not showing it as the anime hasn’t gotten that far, but more than likely it ends after the fight with Pain. It’s dramatically the best spot and honestly the Sasuke vs. Naruto reunion is kind of a let down in terms of a fight (i.e. there really wasn’t one.) And if the game is promising 40 playable characters (in the versus mode) then I’m doubting we’ll see Sasuke vs. The World.

If I had to pick 40 it’s not too hard: Naruto, Sakura, Kakashi, Sai, Yamato, Kiba, Hinata, Shino, Choji, Ino, Shikamaru, Asuma, Neji, Rock Lee, Tenten, Jiraiya, Tsunade, Gaara, Kankuro, Temari, Chiyo, Orochimaru, Kabuto, Sasuke, Juugo, Suigetsu, Karin, KillerB, Itachi, Kisame, Deidara, Sasori, Hidan, Kakuzu, Konan, and Pain make an easy 36. Usually Naruto has more than one character slot, probably at least one for Sage Mode and maybe a 4-tails version. Sasori, Sasuke, Juugo, and KillerB are also likely to have different versions. Minato is apparently a hidden character who’s already unlocked if you buy the special edition. I’d also assume Minato will be joined by Madara/Tobi as a hidden character. Still there’s not much room for all the characters Sasuke fights so I guess we’ll have to wait until Ultimate Ninja 3.  I call dibs on the Godaime Mizukage.

I don’t know if the demo is out on the PSN because well it’s PSN, I don’t feel like taking half a day to update my PS3 and download the damn demo.

And going back to Scott Pilgrim — just download it. I know everyone’s bitching about no drop-in and out co-op and no online co-op but it’s only 800 points and maybe they’ll patch that stuff in? The soundtrack is fanastic and the game is fun and it’s fucking Scott Pilgrim for shit’s sake. How can you not enjoy Scott Pilgrim? *glares at his wife*

There are still a few old school design choices they make in the game that just really irk me.  Honestly, you can feel ‘old school’ without resorting to shitty design choices.  Games have evolved for a reason.

The achievement list looks alright although I’m probably never getting a full 200 points on this one. Beat an entire world without getting hit? Are you insane? I can see it being somewhat possible if you do co-op and let other people do all the fighting but your family more than likely doesn’t quite understand the concept of  ‘achievement trading’ and ‘achievement boosting.’ Beating the game on Supreme Master difficulty while in single player also looks like it’ll be a pain.  I’ve said it before for XBLA games but the cap of 200 points needs to go. Beating a level without being hit needs to be more than friggin 10 points.  Clearing the game on Supreme Master is only 20. It’s bullshit.

Still the game makes me smile and feel good, even while being frustrated. I was slightly dissapointed in the Summer of Arcade offerings so this and (hopefully) Shank make up for it.  I have downloaded the Shank demo, just haven’t bought it yet.

08/25/2010 Posted by | Uncategorized | , , , , | Leave a comment

A look ahead to that madness that is the holiday video game bonaza 2010

I’ve probably started about fifty blog posts since the last blog I published.  Either I get too busy or I don’t like the concept or it runs too long or a million other excuses.  In all honesty I need to worry about posting frequency first, getting into a routine, and once in that routine the rest will follow.

I had a lot of potential topics I could breach today like why The Saboteur is definitely the most overlooked game of 2009 or why Ys Seven is a complete masterpiece; even the long awaited review of Final Fantasy 13, which probably will have to be truncated to a simple “it’s my favorite Final Fantasy game to date.”  I do want to eventually do a blog about The Curfew and why I’ve never finished a Dragon Quest game since the first one, but right now it’s towards the end of August and if you’re a gamer — you know what that means. . .

HOLIDAY SUPER DYNAMIC COOKING FUN TIME er all the holiday releases start to creep out the door so fast, the next thing you know a St. Bernard with a barrel around its neck is pulling you out of the avalanche by the arm.

People have sort of beaten it into our heads ZOMG THE FIRST HALF OF THIS YEAR BEST EVER!!!! And it’s hard to disagree — the top 10 list of the year, so far, runs about 40 deep and we’re not even into DYNAMIC FUN TIME yet.

With so many games set to come out between now and the end of November, it’s always a good idea to check out what’s coming out and plan.  What do you have to have day one; what can you con some stupid family member into dropping sixty bones on; what do you have no qualms spending a gift card on; what can wait until next year or even be Goozex’d. And thus that’s what we’re going to sit down and do right now….and by ‘we’ I mean ‘me.’  You just get to sit there and read my prattling.

Within the headings these are in no order beyond what day they get released.


PROFFESOR LAYTON AND THE UNWOUND FUTURE (September) — Do I even need to explain this one? If you’ve never played a Professor Layton game. . . ugh, just. . . ugh. Do so. This is the third game in the series. I don’t think you really need to play the previous two to jump in but you might as well anyway because they’re amazing.  Like eating an ice cream sundae out of Jessica Alba’s asshole. Yes, that amazing.

RECETTEAR (September) — It’s an RPG about setting up your own item store. It’s been around forever, it’s just now in English. And $20 so it fits even into Dave’s budget. Yeah, it’s an RPG about owning an item store. . . what? I go stupid fanboy for crap like this. You guys go on and have your Gears of War and Halos… I’ll be quietly rearranging potions on the shelf over there. Thank you, and come again.

FLIP’S TWISTED WORLD (Setpember) — It was in my top 5 I was looking forward to in Quarter 2. Obviously it got pushed back. Obviously I’m still excited for it. Obviously it’s still going to sell like shit. Obviously.

SID MEIER’S CIVILIZATION V (September) — Yeah I don’t have a computer with specs to run it. I’ll have a very expensive paper weight for a couple months (years) before I do. I can’t wait to tear off the shrink wrap probably about the time Civ 6 comes out. Awesome.

ETERTIAN ODYSSEY 3 (September) — Up there with Professor Layton as prehaps one of my favorite series. It’s probably in my top ten favorite series although there’s a lot of tough choices in that. Add in new classes and exploration on a boat and this might be my most highly anticipated game of the holidays. IM ON A BOAT MOTHERFUCKA!

DEAD RISING 2 (September) — Did you play the first Dead Rising? Did you see you can fucking put chain saws on pretty much anything from an oar to a shopping cart? Did you also see you can smack a zombie with a dildo? Did you also see it has fucking zombies? Did you also know we’re really not tired of zombies yet? Anyone who is — GTFO. *glares at Nick*

NARUTO ULTIMATE NINJA STORM 2 (September) — The sequel to the best Naruto game to date. Until Final Fantasy 13 came out the original Ninja Storm  was my pick for best looking game of this generation. Watching Ninja Storm 2 in motion and I have to say the series may have reclaimed the crown. Why the fuck can’t we get a Bleach, One Piece or even a Hitman REBORN game that even comes close to Ninja Storm?

ENSLAVED: ODYSSEY TO THE WEST (October) — I’m not going to lie — I liked Heavenly Sword a lot. A lot. And I’m probably going to like this quasi-follow up as well. A lot. Games need more hot-ass red heads with swords and shit. There’s two things that will sell me a game I know nothing about. 1) Shiny packaging and 2) hot-ass red heads with swords and shit.

FALLOUT: NEW VEGAS (October) — Remember my intial reaction to Fallout 3? THIS ISNT FALLOUT BAWWWWWW!!! Yeah, I got over that in a hurry and salivating for this follow up. I’m not insane enough to attempt hardcore mode where you have to maintain your water intake and bullets have actual weight (among other hardcore changes) but I will casually wade through the west coast wasteland at my own pace. Fun fact — I’ve never actually completed the main storyline of Fallout 3 and I played over 45 hours before I even attempted to search for my character’s father in the remenants of DC. I expect nothing less from New Vegas.

ROCK BAND 3 (October) — This one needs no explanation so I’ll move on. ITS FUCKING ROCK BAND 3 AND IT HAS KEYBOARDS.

CALL OF DUTY: BLACK OPS (November) — Because that trailer is amazing. I may suck at Call of Duty but I absolutely fucking love their B rate over the top, Michael Bay-esque inane plots. To all those people that ripped on and criticized Modern Warfare 2’s narrative — fuck you, you marked out when Captain Price showed up; don’t lie. Yeah, this is no longer Infinity Ward but I’m taking a chance here. I think it’s going to be good. I think it might be fantastic. Just give me a lot of shit blowing up and political intrigue full of plot holes you can try a cross-Atlantic oil tanker through and I’m as happy as a pig in some mud or something. Yeah, I don’t know — just go with it. Even if the game sucks the waiting in line at the midnight release will be fucking killer.

ASSASSIN’S CREED: BROTHERHOOD (November) — One of my many gaming guilty pleasures. God the Assassin’s Creed games are bad. How people really thought AC2 was worthy of Game of the Year votes last year is beyond me. I guess drug use is more rampant than I first imagined. That’s the only explanation. But even if they’re shitty games I can’t see to fucking put them down.  The narrative is something out of a bad Dan Brown novel (I know that’s an oxymoron, all Dan Brown novels are bad) but I can’t help but being enthralled by it and soaking up every little piece of the story; comics, short films, art books, bad portable games. But the third time is the charm I hope. Brotherhood looks amazing and seeing as the leap between AC1 and AC2 is about the size of, oh, HERE TO JUPITER I can only imagine what more polish can do.  The multiple player actually sounds like something I’d play online, which is a huge plus.


MYSIMS: SKYHEROES (September) — Yeah my wife enjoys MySims. What better cover up in conning someone to buy a game for you than to pretend you’re getting the game because they enjoy the series.  And while she’s at work I’ll be building all sorts of shit, clapping while jumping up and down like a moron alongside the Sims characters.

FINAL FANTASY: THE 4 HEROES OF LIGHT (October) — It’s a Final Fantasy game. Relatives who don’t get me socks and underwear or never-was-in-fashion-discouted cologne from Macy’s tend to stick to things they know I like and I’ve been obbessed with Final Fantasy since the NES soooo….good chance someone will spring for this although I’m not sure really what the game is about. HAs there really not been that much on this game or have I just not paid attention? Either way it has to be better than last Christmas’s Crystal Bearers.

DEFJAM RAPSTER (October) — Oh God do I want this game bad. I’ve been practicing Hypnotize in the fucking mirror every morning. Though like all the SingStar titles we own (and that’s more than I’d like to admit) I’ve never had the stones to go through a Best Buy or Gamestop check-out with it in hand.  Maybe someone else’s hands or with someone else in me.  Yeah it’s lame to be self concious around store clerks but is it as lame as singing ABBA in your underwear. . . not that I do that, you know.

LITTLEBIGPLANET2 (November) — I can probably wait on this game but I can probably also con the wife into buying it as well. Sackboy is awesome and cute and she likes awesome and cute.  LBP1, as a platformer and a game, is shit.  The important part is the community and the creative aspects.  While LBP2 promises to allow people to create any type of genre of game, seeing as they really couldn’t put together anything but a medicore platformer the first time around, I’m doubting we’ll see anything better from their first time out making a shmup or RPG or whatever else. Definitely a wait and see game. As much as I geeked out about LBP and as highly as I still regard it — how often do I play it? Not much.


METROID: OTHER M (August) — I’ve talked to some of you before about this — I just don’t like the look or the preview chatter of Other M. I loved Prime and Hunters. Echoes got tedious. I absolutely hated Corruption.  Metroid has kind of fallen off my radar since then and teaming up with Team Ninja makes things even more lukewarm.  Still how can I not spend a giftcard to ultimately pick this one up on the 26th?

KINGDOM HEARTS: BIRTH BY SLEEP (September) — Man I really loved Kingdom Hearts and Chain of Memories. Man I really hate Kingdom Hearts 2 and that stupid-poopie-named one on the DS. The series started off so well and then took a complete nosedive. This one looks amazing but you can only shit on me so many times. Apparently that number stops at two. Unless you’re Guitar Hero games…then apparently I’ll just keep eating your shit sandwhich every year and smile. 

NHL 11 (September) — Ah up until they stop making the PC version I owned every single yearly update in the NHL series for the PC.  I loved the modding community that the PC and internet allows for. I want every fuckin minor leaguer in the world in my database. I want the puke inducing 3rd jerseys of the Boston Bruins, Anaheim Mighty Ducks (the stupid ones with the Michelin Man Duck on the front) and the Nashville Predators. I want JS Giguere’s goddamn goalie pads to look like JS Giguere’s goddamn goalie pads. Since EA has taken these wonderous things away from me thanks to the puny limited capabilities of console gaming, fuck them I’ll just buy this on someone else’s money.

CASTLEVANIA: LORDS OF SHADOW (October) — I’m not fully convinced this is a Castlevania game and not another game with the name Castlevania slapped on it. I’m also weary about how much involvement Hideo Kojima has had on the project. I love you Hideo but sometimes I just want a long break from you. After Metal Gear Solid 4, can we make it like at least seven years? Though thanks for Peace Walker….I guess I can’t be without you forever. I’ll wait for reviews to see how Lords of Shadow turned out, it’s just vastly different in feeling than any other Castlevania offering.

FABLE 3 (October) — Really wish I had waited for Fable 2 to hit bargain bins. I didn’t even really start touching it until it was already there and every time I have the feeling of going back and finishing Fable 2, I give myself a punch to the nuts and remember it’s fucking Fable 2 and the feeling usually passes along with a kidney stone or two. Still Peter Molyneaux is my British nigga and I want to listen to his hype wagon again for Fable 4 so eventually he’ll get my $60. It just won’t be day one. However, if I had some sort of gift card and everything else above this was sold out — then maybe.

DONKEY KONG COUNTRY RETURNS (November) — Dude, that trailer looks sooo sweet and fun. Then I remember that they’re making another Donkey Kong Country game. If you stick to it’s roots you pretty much get an overrated platform that will look dated in ten year. Ho hum. Don’t get me wrong — I actually do like DKC but it sits on a pedestal that it doesn’t belong upon. I’m really not that excited to play another one, but there’s certainly worse things I could get on a gift card for my Wii.


IVY THE KIWI? (August) — Yuji Naka’s new game looks cute — honestly who the fuck watched Tazmania for Taz? It was always for the Kiwi. And Taz’s sister. Er….yeah. And Didgeri Dingo. But as cute as the game is it’s Yuji Naka and for the Wii — I can pick up a copy of this off Goozex for about 300 points sooner than later.

ACE COMBAT: JOINT ASSAULT (August) — I heart the Ace Combat games but I’ve always picked them up off the bargain bin bottom. I don’t see this one changing a thing.

VALKYRIA CHRONICLES 2 (August) — The original Valkyria Chronicles is a brilliant masterpiece. VC2 looks pretty much unappealing this far. Contray to popular belief, there’s tons of great shit on the PSP. Yes…I’m one of THOSE guys. What? You wanna fight about it?

RUSE (September) — This would be Day One…but only if I can some how con someone into buying me a decent gaming computer. Do you want to be the one that does that for me?

HALO: REACH (September) — Might piss some people off but I play Halo for the single player campaign and story. Me playing Halo or Call of Duty online is the equilvent of Retarded Freddie playing one on one with Magic Johnson. Teleporting Super Magic Johnson for NBA Jam. Just give me my crash helmet and unplug the microphone. I enjoy Halo immensely; I just enjoy it immensely by myself. Seeing as I still need to finish ODST I can pick up Reach when it gets cut in half.

PHANTASY STAR PORTABLE 2 (September) — Ok remember the shit sandwhichs of Kingdom Hearts and Guitar Hero? Yeah I tend to wind up eating Sega’s shit sandwhich every time they attempt to rekindle the glory and wonder that was Phantasy Star Online a decade ago. And every release I’m suckered into that nostalgia.

NBA JAM (October) — Everyone loves NBA Jam. Nothing wrong putting a quarter (or ten) into an NBA Jam cabinet.  And hell when it came to the SNES it made from some really awesome gatherings around the TV. . . and gave you another game to use your multi-tap for other than Bomberman. I’m just not sure I’m going to be paying full retail price today for something that’s arcade shallow. I do appreciate the fact that they’ve at least tried to spruce it up a bit so it doesn’t look like it’s just NBA Jam and nothing more, but  even then did they do enough?

KIRBY’S EPIC YARN (October) — Yeah, Nintendo almost admitted flat out that this was a game that just had the Kirby brand slapped onto it in order to sell a few more copies and shut Nintendo fans up. Still it looks cute and fun. Too bad I don’t see myself fitting it in until way after it’s $20.

GOD OF WAR: GHOSTS OF SPARTA (November) — I haven’t had enough when it comes to gouging the eyes out of Greek Gods. Very few video games I think really bring out a violent side in me, but wow watching Kratos go Columbine on Mount Olympus makes me think Jack Thompson might be right. If you don’t want to take on the entire world with a bunch of blades attached to chains attached to your arms after playing God of War, then you must be a woman.  Still it’s on the PSP which means I’ll probably be out and about amongst people when playing it; probably not the best idea. Just the title alone makes me want to kick people down stairs screaming THIS IS SPARTA. . . more than usual.

GRAN TURISMO 5 (November) — Hahahaha. Coming in Novemember? Yeah, right. The proverbial pigs will fly. It’s more likely that MTV will stop showing shit programming (and bring back fucking Kurt Loeder every hour) in 2010 than it is Gran Turismo 5 comes out in 2010. I put this in the wait for next year column because I’ll probably will be buying day one. . . next year. Or 2012. Better late than never guys.

Ok sorry for that. I’m sure 99.9% of you stopped reading about 1/5 the way through. I don’t blame you. Come back Wensday because I promise we’ll have more for you.

Until then you can leave your comments below — what are you looking forward to this holiday season? Is there any big holiday releases you think you can skip and pick up next year without much trouble?

08/22/2010 Posted by | Uncategorized | , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | 1 Comment

Marvel vs. Capcom 3 — My Roster Wishes Part 1.

As everyone knows by now Capcom’s worst kept secret is out and Marvel vs. Capcom 3 has been announced for next year.  Capcom claims “after a decade of demand” with this announcement.  Uhm the game came out in 2000.  I’m pretty sure we didn’t demand MVC3 immediately after MVC2 hit arcades.  I’m pretty sure we at least played it and played the hell out of it for a while and through the Dreamcast port before saying, “hey MVC3 would be sweet!”

Well it’s coming and all we know so far is it’s going to probably look like Super Street Fighter IV and one would assume play closer to this year’s Tatsunoko vs. Capcom “this will hold you over” hit from our favorite crack dealer Capcom.  We also know only a few confirmed characters and none of them really being surprises.  Niitsuma kind of shot off the hip saying there would be “about 30 characters” in the final product.

Wait, what? About 30? MVC2 had 55 (plus bone claw Wolverine) characters and honestly wasn’t that the whole appeal? Honestly I’m not a huge MVC fan.  While I don’t consider myself tournament ready for really any fighter, if I had to pick one that I’m absolutely awful at it would be MVC2.  I barely got a chance to play it in arcades and by the time I really wanted to get around to the Dreamcast port, the DC was dead and copies of the game skyrocketed in the triple digits.  Despite downloading the PSN/XBLA remix on day one I’ve really struggled in honing my skills in MVC2.  But why do I still love the game?  Why do I still want to some day master at least one group of three characters? Why did I gobble up any potential MVC3 news the last couple years?  I wanted to see a fucking huge roster of Marvel vs. Capcom characters.  55?  Nah I wanted at least 60 and could easily rattle off all the cool ideas I wanted to see and come up with a roster that rivaled any overambitious MUGEN project. I wanted every character you could possible think of to join the fight.

Obviously that’s not going to happen; at least not in Capcom’s first release of MVC3.  Thanks to Hi-Definition doing 55 characters in shiny new graphics and all the background assets, not to mention all the story focused stuff they want to bring into MVC3 and we’re talking one expensive freaking game.  Actually getting 30 HD characters is probably pushing it and I’d like to thank Capcom for at least setting the bar that high.

But going from 55 to 30 (or potentially 32 as remember SSF4 was to only have “around 8 new characters” and it wound up with 10) means there’s going to be cuts made.  Sorry folks, but not everyone is returning.  As crushed as I originally was, honestly — over half of the MVC2 roster was never used by anyone. And MVC2 is now a decade old.  Some of the characters on both sides have lost their relevance, and certainly Marvel’s reach and influence on the sphere of popular entertainment is much grander.  Marvel makes mega-hit movies now and their major properties are nothing like they were a decade ago.  Same goes for Capcom really.  They’re created new series since and revived some of the more forgotten ones recently.  It’s a perfectly logical leap that we’re going to see some new players join the fight.  I’m almost thinking a lot of the roster will be completely new.  The game has to be built from the ground up (mostly) might as well dump the characters you can.

I really hope some how Niitsuma was mistranslated and really said “about 30 per side”  because my first real attempt at determining a roster for each side came to just around 25 per.  I think  I’m going to go with that as my number or here but even then I’m leaving of tons of great ideas.  Getting this roster trimmed down to about 30 is going to be tough for Niitsuma and the rest of Capcom’s brass.

But without further ado, here are my 30 inital choices for Marvel’s side.  Check back tomorrow or later in the week for my 30 choices to bring the pain for Capcom. And then for a third (and maybe final) part breaking it all down.


Iron Man — Of course he’s confirmed by the trailer and he’s one of Marvel’s big movie players now thanks to Robert Downey Jr’s fantastic performance.  Sorry folks, but I actually enjoyed Iron-Man more than Dark Knight (not that I didn’t like Dark Knight.) He was seemingly ignored as a MVC2 until the re-release on PSN/XBLA gave us a training mode.  Given a better launcher move and maybe better counters Iron Man probably would be considered “God Tier” and I almost expect Tony Stark to be souped up a little more this time around. 

Wolverine — I’m so sick of Wolverine and yet I can’t get enough of Wolverine. He’s just a genius character that’s over exposed but we still eat it up and I’ll admit he was my main for the original MVC and the previous X-Men fighting games. Obviously confirmed by the trailer and the fact that he’s fucking Wolverine.

Hulk — Also confirmed by the trailer and the fact that he’s had some successful movies — although we may see now a second reboot for the Hulk movie franchise.  The Hulk’s just a great character — maybe Marvel’s best.  Too bad I just don’t think he’s that good in the games. His size may give him great range and massive damage and Gamma Crush is a sight to behold, but he’s a combo magnet and smaller characters played right are going to eat the Hulk up.


Captain America — Not confirmed by the trailer but that shadow sure looks like him and again it’s one of Marvel’s top icons and a top icon with a movie in the oven finally. As awesome as it would be to have Bucky Barnes Cap in the game (maybe as a costume change) Bucky himself said, “There is only one Cap — and that’s Steve Rogers.” I expect not much to have changed playwise either.

Spider-Man — How he’s not in the trailer already is beyond me. For me, when I think of Marvel I think of Spider-Man first and foremost. Oddly I’ve never used him to any length in the previous titles nor do I know anyone who really does either.  He’s near the bottom tiers but still it’s freaking Spider-Man — he’s a lock.

Dr. Doom — The bad-ass dictator was a fan favorite in the last game because he was essentially the best keep-away character and I don’t expect that to change any.  He’s also top dog once again in the Marvel Universe after Norman Osborne’s short, fluke reign.  If there’s any villain in the Marvel U that’s a lock, it’s Doom.

Magneto — The other villain near-lock.  MAG-FUCKING-NETO!  Here’s to hoping he’s not so god-tier this time around but if you release MVC3 without Magneto there will be riots and blood.  For a villain that started off as prehaps the lamest character ever devised, Magneto has come a long, long way.

Cyclops — The leader of the X-Men now and probably the most balanced character in the last game sitting right outside the god-tier.  That said you usually don’t see Cyclops in too many of the top teams at tournaments and people just don’t like Cyclops I guess because he’s not Wolverine.  Still the optic  blast is such an awesome attack idea and Cyclops has been a staple in the series there’s really no reason why he wouldn’t be on the final roster.


Nick Fury — Or should we say Samual L. Jackson? I love 616 Nick Fury a lot and if you’ve never checked out Jim Steranko’s work on Nick Fury: Agent of S.H.E.I.L.D. then you owe yourself a favor to go find some of his artwork. But current Marvel seems to love them some Samual L and feel content to shove him down our throats in probably every upcoming Marvel movie for the next decade.  I have him taking the place of Cable with weird big fucking alien guns and maybe some ranged grenades. Could make him a mix-up version of Cable.

Daredevil — Let’s not forget another thing that happened a decade ago at Marvel — Joey Quesada took over as Editor-in-Chief.  Probably wouldn’t be fair to give him all the credit for pulling Marvel out of bankruptcy and into the powerhouse entertainment brand it is currently, but it did all happen under his watch.  While the Daredevil movie was a horrible flop (and you let Steven Mark Johnson make TWO more films for you? facepalm indeed) Joey Q did do the pencils for Kevin Smith’s amazing, but oft-delayed, run on Daredevil and has continued to be one of Marvel’s best books over the last decade.  Not saying it’s all Joey Q but Daredevil is a character that has dramatically increased in relevance since MVC2 came out and I would assume if Quesada has some say in the Marvel side of the roster then The Man Without Fear gets a nod.

Thor — Another Marvel A-lister that’s finally getting a movie o his own real soon.  Wouldn’t make any sense to put out MVC3 around the time a Thor movie is popular and not have Thor in the game.  Essentially he’s been on the wishlist since his cameo in the original MVC. He’ll be nerfed obviously, much like Thanos in MVC2 but I assume you mix in a little bit Thanos with a little bit  Storm and call it a day.

Deadpool  — The Merc with the Mouth has never been more popular than he is now. Thanks Ryan Reynolds. Deadpool’s popularity was near the shitter when MVC2 came out and after a failed restart with Agent X (a series I still kind of hold dear to my heart) Deadpool’s really been steadily gaining in relevance. He’s already appeared in the Marvel Ultimate Alliance games and I don’t see any reason for him to be skipped now. Could play out as one of the more balanced characters, but could also wind up dangerously overpowered.

Norman Osborne — At one point in time people wouldn’t touch the Green Goblin with a ten-foot pole.  The guy was uber-lame and Marvel attempted to replace him with ‘hip’ versions like Hobgoblin and Demogoblin. Despite his history with Peter Parker and Spider-Man everyone considered Doc Ock Spidey’s main nemesis. Then Sam Raimi came along and said I’m going to do a Spider-Man movie and the main villain is going to be Green Goblin.  You look at Raimi’s previous track record and you realize “oh Jesus this is going to be laughed right out of theatres.” Except it wasn’t.  Willem Defoe’s performance put Normie back into the limelight as a villain and man Goblin was fucking everywhere.  Hell Marvel even decided to try him as their alpha-heel for a short while.  While he’s been stopped  finally he’s still a major player in the Marvel Universe now, something he barely was a decade ago.  Goofy old Goblin would have fit right in with MVC2 and I’m still do this day surprised that he wasn’t included.  It’s time to rectify this error.

50-50 MAYBE

The Thing — There’s little doubt that the Fantastic Four will have a representative in MVC3 and I’d call it a lock but will we see just one?  Will we see all four? I think Ben Grimm is the most likely to find his way onto the roster. Who doesn’t want to see the Hulk take on the Thing now in video game form? There’s a desperate need for a mid-size brawler on my Marvel roster and the Thing would be MVC3’s Alex/Abel counterpart.

Mr. Fantastic —  If Ben’s not in the game then Reed Richards could get the call.  He won’t be spitting out fire but Richards could make Dhalsim redundant on the overall roster.  But I think it could work the other way against Richards as Dhalsim is already established in the previous titles.  Human Torch or Invisible Woman could be interesting stand-ins, as so could sometime FF member Black Panther. 

Super Skrull — A lot of people point out one of the shadows in the trailer looks like Super Skrull and honestly it would be a fantastic idea.  But would it mean the Fantastic Four wouldn’t be such a fantastic idea? Super Skrull has the abilities of all four members of the team so would he render them redundant? The other idea is to use Xavin, a Super Skrull in training who has the powers of all four Fantastic Four members but can only use one power at a time. I would assume if a Super Skrull is in the game it will be Kl’rt and Xavin would be more of a wet dream fantasy.

Iron Fist — Marvel does have an Iron Fist movie in the works and I think the character has high potential as a combo-heavy rush character.  He’d fit in perfectly with the gameflow but there’s one factor weighing heavily against him. I like Iron Fist.  Will I go see his upcoming movie? Maybe on DVD.  Do I buy his comics? Eh….no. I do have that #1 of that relaunch a while back.  And yet I can’t imagine I’m the only one that feels the same way about the character.  I like the character as a supporting character who makes guest appearances in other books to keep this sense of shared superhero community, but as a lead I’m not exactly jumping over myself for more Iron Fist. The character could be interesting but Marvel’s rarely been able to do anything with him to hold my interest. I want to see him on the roster but with only mild popularity I can easily see him forgotten quickly by the staff.

Black Bolt — A member of the Inhumans and considered one of the Marvel’s most powerful characters.  He’s slightly obscure to the casual crowd but his look and potential move set could make him a hit with the crowd.  He can level entire cities with just a whisper of his voice.  He brought the Hulk to his knees — uhm before the Hulk savagely beat his ass (turned out to be a Skrull imposter though so his street cred is still intact.)

Spider-Woman — Another character that Bendis has pretty much pushed and pushed and pushed until people kind of just said “alright she’s high profile, we get it!”  Being pretty much left for dead nearly two decades before MVC2 it’s very reasonable why she was skipped over last time.  While she’s now a prime-time player there is the danger that she might be considered too much like Spider-Man — the roster could use some more sexy on it.

White Queen — The need for more sexy brings us to Emma Frost. This bad bitch has been a prominent figure in the X-men books since Generation X in the mid-90s, but never really propelled to the top until Grant Morrison’s X-Men run. She’s wears revealing outfits, she flaunts her cleavage and she can turn her body into diamond.  I’m putting her down as a 50-50 but I think the possibilities make her too good to pass up.

Dr. Strange — Strange is awesome.  Again why was he not in MVC2? Just an unforgivable oversight. Shuma-Gorath made it into the game, that’s just injustice right there. The Sorcerer Supreme and his magic should allow Capcom’s imagination run wild when thinking up his move set. I just get the feeling someone on either side will screw this up in lieu of having two versions of Wolverine, X-23 and Dakan all in the game. Grumble Grumble.


Luke Cage — I still laugh at Luke Cage even though Brian Michael Bendis has spent most of the last decade attempting to change the perception of Luke Cage.  One of the first comic books I ever got was an old Luke Cage: Hero For Hire book and you just never shake that image, first impression out of your mind.  But he’s been a major part of Bendis’s reimagining of the Avengers.  He hangs out with Iron Fist and his generic powers kind of hurt his chances. I think he has an outside shot of making it.  His inclusion in the upcoming reformation of the Thunderbolts is odd, but may help his chances.

Frank Castle — The Punisher never really sat right with me. All the comics I grew up on told me good guys just don’t kill.  Punisher told us differently.  Honestly it could have been something morally grey and sometimes thought  provoking stuff has been done with the Punisher character.  But mostly when the Punisher is used it winds up a failed attempt at being edgy and mature. Oddly the first Punisher movie was fantastic fun.  Still haven’t seen the second one but I get the generally feeling that it did Castle no favors in being considered relevent for this game.  However the recent events of Dark Reign and Castle’s second death may have done him enough to get in.  Frank Castle is now Franken-Castle for the League of Monsters and seems right up Capcom’s Darkstalkers ally.  The weird Frankenstein’s Monster body could provide for an interesting move set.

Blade — Maybe a couple years ago Blade would have been a lock.  Three fairly average to good movies and one failed TV series later and Blade’s starpower seems to have faded as quickly as it had ignited. But he’s not as fringe of a player as it would seem in the comics and he is recognizable to the causal fan base thanks to Wesley Snipes. We may be six years removed from Blade: Trinity but if you put him on the roster I know people will go ‘oh shit! It’s Blade motherfucker!” And he did at least have a role in Civil War and Marvel Ultimate Alliance 2.

Moon Knight — Always thought he was going to be the next Blade type characters that Marvel dredged up from the vault and turned into a success.  He’s done alright since coming back into the spotlight in 2006 but still a fairly obscure character at this point.  Could be a sleeper though as he’s kind of the Marvel equivalent to Batman.  Just not as cool as apparently by “vault”  I mean he was out of the spotlight only 8 years yet I don’t remember him ever until they brought him back in 06.  So you can’t just copy Batman and make it work apparently. Who knew?  He apparently has three alter egos so he’s more of a nutjob than Bruce Wayne. Marvel’s seems to have a soft spot for him so there’s a chance for him to make the roster.  I’m not sure if I’ll miss him if he’s not there.


Sentry — He maybe one of the most powerful characters in the Marvel universe but for people outside of the comics it might be difficult to explain to them why he’s different or unique from several other characters already on the Marvel’s A-List. Also Sentry would have to be incredibly nerfed to even fit into the roster but even then the amount of insane moves you could have with Sentry is just incredible.  I would love to see him as a boss or one of those characters that if you select him you can’t select any partners.  Maybe that would balance him slightly.

She-Hulk — a lot of people the past couple of days have been championing She-Hulk since MVC3 was announced.  She’s the female version of the Hulk but keeps her sleek, sexy form because super strong green women are awesome and who wants to see a female Hulk anyway?  She’s also a lawyer and always had the potential to be the Marvel version of Wonder Woman if they ever got off their asses and really pushed her. Marvel could start by throwing her in the MVC3 mix.  I’m sure you could make her a faster yet less lethal version of the Hulk and mix her up just enough to make her more interesting than just a female Hulk clone.

A Young Avengers rep — Young Avengers refuses to die. Who knows why they keep it around but I’m going to assume if they do keep it alive they must like it and they may push for a Young Avenger on the MVC3 roster.  The problem with the Young Avengers in terms of a fighting game is the interesting members are all essentially mini versions of characters that are either confirmed or in that soon to be confirmed category.  Hulkling? Patroit? Iron Lad?  Good characters but redundant in a game with the Hulk, Captain America and Iron Man running around.  Who the fuck would play the kid versions? So that leaves you with the two meh members — Stature who’s the daughter of  Hank Pym (Giant Man) or Kate Bishop who’s taken over the mantle of the archer Hawkeye. Both characters could be slightly interesting in combat with Stature being able to grow and shrink in size and Hawkeye mixing it up with projectiles and traps.   A third option might be The Vision but I’ve just never been a fan of his look or the character.

Namor— one of Marvel’s oldest characters why was he overlooked? Now that there’s potentially a Sub-Mariner movie on the way (although we haven’t heard anything since 2006) Namor might be able to play that card now.  Still I’m not sure he’s a popular character with the younger generation. Also they may have to take liberties with his powers and give him some water based attacks.  I don’t know. I have a soft spot for Namor because of his history and he’s a prick but I just can’t see him making an interesting addition to the game.


Ghost Rider — I don’t quite dislike Nic Cage as much as I use to.  National Treasure and the Weather Man have kind of softened my barbs towards the overrated douchebag.  But mix him with Steve Mark Johnson, who’s skull I want as my ashtray (and I don’t even smoke,) and I still haven’t seen Ghost Rider, so I can’t comment on its quality.  But it’s still a Marvel movie franchise which makes him sort of relevent I guess.  Ok, not really. It’s fucking Ghost Rider.  Who the hell reads Ghost Rider?  Honestly, the only thing he has going for himself is that he had a movie and he’s a dude with a flaming skull for a head.  Yet Marvel’s failed time and time again to make this guy cool.

04/21/2010 Posted by | Uncategorized | , , , , | 1 Comment

My “problems” with Heavy Rain

I’d like to start off with a disclaimer.  I don’t hate Heavy Rain. I don’t want to hate any game and I certainly don’t want to hate a game I spent nearly two years constantly putting atop all of my most anticipated lists. I certainly don’t wish death upon this genre (as I love this genre even though it gets little love over in the West) or David Cage or anyone who actually liked Heavy  Rain (my hate for Heavy Rain lover Scott Davis stems from other reasons, contrary to popular belief.)  In fact there’s quite a bit I did like about Heavy Rain that I would love to see more of.  Quantic Dream is probably the only studio to get Quick-Time Events (QTEs) right.  Sure, they’re somewhat tolerable in God of War and Heavenly Sword, but no one quite does them the same way.  Heavy Rain’s action sequences, even after you realize that your input has little effect on the outcome, are still some of the most tense moments in gaming so far this year. The chase sequence with Ethan is definitely going down in my favorite moments of 2010.

No, Heavy Rain is fun when it tries to act like a video game and not a DVD that gets stuck on pause every 6 or 7 seconds. What Heavy Rain does “wrong” isn’t exactly wrong perse, it’s actually a problem inherent to the nature of video games in general and one David Cage can’t escape no matter how many times he claims Heavy Rain is more an interactive movie than it is a game.

And this is where I start to have problems with Heavy Rain.  David Cage wants Heavy Rain to be a movie which works because of an author’s control.  For a movie someone has to sit down and write a script featuring character arcs and (hopefully) consistent characters that grow.  But video games rely on another source for authority and that comes from player choice.  Without player choice a game is simply not a game.

Yet games, by their very nature, have difficulty striking a balance between the intrinsic narrative and the extrinsic narrative.  Take Grand Theft Auto 4 for example.  You have the Nico Bellic in the main narrative Rock Star has created.  This Nico claims he’s come to America for a clean start and he wants to leave his old life of killing behind.  He is for the most part a pretty solid, interesting and conflicted character as he has this inability to let one part of his past go; one that Rock Star can tell a pretty powerful story with.  However there’s also the Nico Bellic in the narrative that you, the player, controls.  It’s the Nico Belic that stabs a guy in the neck and beats up old ladies the minute you have control of him; the minute the game switches between the two narratives.   Your Nico is the one that takes time away from his “search” (as not to spoil anything) to go bowling with Kate and hang out at the tittie bars with Roman. Of course GTA4 allows you to skip all of those things and I believe (I haven’t confirmed this) you can finish the game without killing anyone at all, there just seems to be a disconnect between the two Nicos when you’re allowed to do whatever you please. 

Think about it in any game you’re given control.  Everyone tries and breaks the game.  You attempt to kill important NPCs.  You attempt to go places you’re not supposed to go.  You do every trick in the book to see what bases the programmers didn’t cover.  Raise your hand if you really sat and listened to anything anyone said in Half-Life 2.  You you were off looking around the room, jumping on shit, and maybe even trying to shoot whomever was talking. Very few of us ever play a role straight up.

Heavy Rain has these very realised characters in Ethan Mars, Madison Paige, Scott Shelby, and Norman Jayden.  The narrative arc Quantic Dream sets up for them is fascinating.  But then you introduce player agency.  Yes, you can roleplay these characters (although even doing that it’ll fall apart as we’ll see when we get to Scott Shelby) to a T but you’re a gamer first, and a performer second.  I’d say typically 99% of us gamers want to see as much of the game on the first go as possible.  We want to grab all the achievements/trophies in one go through.  Even if we don’t consciously set out to do so, I think it colors our thinking enough to effect OUR choices.  But the problem is the choices become ours, not the characters.

During the Trials the Origami Killer puts Ethan through to see how far he’s willing to go to save Shaun, to see if he is the perfect father, Ethan has to kill a man, overcome severe physical pain, cut off a portion of his own body, and lastly drink poison.  The first problem arises when you get to the poison.  Usually drinking poison kills you and this poison will kill you in sixty minutes.  Of course later (or if you’re thinking outside of the narrative) you realise this is nothing more than a Trial of Faith and the posion doesn’t kill Ethan, but in that moment before making the choice you come to a dilemma. You want to see the best ending and receive that nice Four Heroes trophy, right?  You know that everyone’s been making a huge deal about how characters can die during the story because of choices YOU make.   Well here’s a choice that YOU, not Ethan Mars, is making. Does Ethan drink the poison? Oh, shit. If he does, there goes my perfect ending and my Four Heroes. There goes being able to see that portion of the story. If I don’t, am I being true to Ethan Mars? This man will do anything to save his son. You however will do anything to save Ethan Mars.

Ethan will kill another man to save his son, but won’t sacrifice himself to ensure Shaun’s survival.  Would you accept this character as believable?

And of course, he’ll do anything to save his son even if it means having sex with Madison. Wait, what? Back at the motel he reiterates to Madison that the only thing that matters is saving Shaun.  And  I think Ethan’s pretty goddamn serious about that — I mean he did just kill a man, cut off his finger, and drank poison all for Shaun. The character of Madison WANTS to have sex with Ethan and goes in for the kiss despite the fact that Ethan only wants to save Shaun. Shaun is drowning and every second counts. But you get the choice.  And of course what are gamers going to do?  Who didn’t choose to let Madison kiss Ethan and then go through the awkward sex scene.  Thank God for Dragon Age: Origins or this would be the creepiest moment in gaming.  But great, you let Madison and Ethan have sex.  You’ve now created an Ethan Mars who’s willing to kill a man, mutilate his body, and drink poison to save Shaun, but is also willing to, when time is of the essence to sleep with a journalist. 

You’ve created an inconsistent character and an inconsistent story. Is it a bad story? Maybe not so, but ok — say you didn’t let them have sex. You refuted Madison’s first kiss and kept the roles in tact and the integrity of the story. Good job — you just pushed play on the DVD remote essentially.  This was the way things were supposed to play out in the movie.  Your choice, if you choose the “right” one, renders you as the player useless. Seriously, why are you even there with the controller in your hand? Why aren’t we just watching this on a DVD?

Is it fair to criticize Heavy Rain for this? I don’t know, but it just seems bad that you have two choices and one results in a ruining of the characters and narrative while the other results in the movie going on as normal.  It’s perhaps a problem the medium never will be able to overcome.  Striking a balance between narrative control and gameplay control is, at this point, nearly impossible.  They’re two competing forces where one has to be sacrificed for the other.

If you look at other interactive fiction games, Heavy Rain tries to interject too much player control for it to work.  Games like Trace Memory, Hotel Dusk: Room 215 and the Professor Layton series present fully realised characters and let you come along on THEIR journey.  You do make choices and solve the puzzles (gameplay) but that is for the most part kept entirely separate from the narrative.  You can interchange almost any puzzle within the narrative of a Professor Layton game for another puzzle and it would still work the same.  But you play Professor Layton not only for the puzzles but for the characters and their journey even if you are just a bystander in the overall action. A contentious third-party to it all.

But even if the puzzles are too frustrating or on another hand too boring, at least the narrative is interesting enough to pull you through the gameplay lulls (although I’m sure some may debate me that Trace Memory is interesting enough to do this.) As mentioned earlier I love Heavy Rain’s action sequences but there are huge enough gaps between each sequence where the gameplay really does nothing.  It really does amount to a DVD menu at times, requiring you to push play (or X….or twist your hands in knots hitting X, triangle, L1 and R2 or something) to move forward with the narrative part. At least in other games where you can break the intrinsic narrative, there’s something to at least motivate you.  Many people criticize RPGs like Final Fantasy for this.  If your main goal is to save the world and you know where the hell Sephiroth is, isn’t it out of character to go race chocobos at the Golden Saucer or partake in that insane side-quest for Knights of the Round when you should be going straight to that cave to kick some ass?  At least the Golden Saucer and the Knights side-quest offer some sort of reward be it a tangible weapon or an enjoyable (if only nonsensical) diversion.  Heavy Rain offers little beyond some QTEs.

Is the narrative interesting enough to overcome the slights in gameplay?  Even with some major plot holes Heavy Rain works in keeping you interested, entertained and pushing forward until the revelation of who the Origami Killer is.  And it all falls apart from there on out.

Scott Shelby.  He’s revealed as the Origami Killer in the end, yet you’ve been controlling Shelby throughout portions of the fiction. Clever, in an M. Night Shamalyan kind of way I guess.  Although in teasing several times that Ethan is the Origami Killer, Ethan even outright announces that HE IS THE ORIGAMI KILLER,  you pretty much scream out that the Origami Killer has to be one of the playable characters and that all the over-the-top would-be Origami killers are just red herrings.

Much like what Shamalyan attempts to achieve with his twists is what Quantic Dream was going for.  They wanted you to go ‘What the Hell’ and then go ‘CLEVER! SUBVERSION BE DAMN! I HAVE GUIDED THE ORIGAMI KILLER ALL THIS TIME!”  I guess then, by extension YOU are the Origami Killer, and as cheesy as it is would work if it made any sense. To accept Shelby as the Origami Killer you have to ignore almost everything about the Shelby sections. 

Not to address Mike from the comments to directly, but you’ve claimed that Heavy Rain’s story is arbitrarily better than 97% of games to come out in the last five years.  I don’t know if we’ve ever discussed Gears of War or how prior to Gears of War it was ok for a video game to have a bad story.  Then magically reviews of Gears of War came out and slagged the story as a negative.  Certainly stories and narrative technique has become increasingly important in video games in the past five years but rarely do I feel as lied to in those other 97% than I do in Heavy Rain.  Final Fantasy games very much have inane plots, grandiose in scale, but rarely are they dishonest within their own context.

We’ll branch off to some other points but the main problem with dishonesty and Scott Shelby is the ability, while playing as him, to see his thoughts with just a quick press of a shoulder button.  If Shelby is going around years later destroying evidence, you’d believe that to be on his mind wouldn’t you?  I’m not actually sure how a serial killer’s mind works but you’d assume being a child murderer would be in his thoughts at some point.  Actually you’d think that would probably be in the forefront on his mind. It’s not like a inconsequential thing he does like driving to work. It’s more like a goddamn hobby of his.

Ok, sure he’s masquerading as a detective trying to catch the Origami Killer, but even if he’s playing that role on the outside why is he playing it on the inside of his head too?  I know actors occasionally go bat-shit insane with method acting; if you’ve ever seen Tropic Thunder Robert Downey Jr.’s character is a silly exaggeration of this, but to say Shelby’s gone to great lengths enough to become a detective in his own mind you’re, for one, stretching and for two, ignoring the fact that he’s hidden Shaun inside a drain pipe during this time. He’s not switching the character off only when conveniently when you’re watching his thoughts.  If this were the case then the only explanation we’re left with is a break in the fourth wall and Shelby knows he’s in a video game. 

True Heavy Rain does break that wall all the time, but only for the sake of gameplay.  Big white Dual Shock controller prompts over the enviroment aside, there’s nothing that breaks the narrative fourth wall within Heavy Rain. So there’s no precedence in which we can even jump to the conclusion that Shelby is a self-aware video game character.

The man’s a serial killer, a child murderer, but throughout the narrative he feels compassion for his fellow human beings.  If you search through the Encyclopedia of Serial Killers one common thread you might find in nearly every case (dare I say all of them) is the complete inability to sympathize or feel for another human being.  They have some sort of mental disconnect in their interactions with other people.  Generally, they don’t see people as people.  Yet he very much sees Lauren as another person. He even puts his life and body on the line to help her out.

This is the mother of one of the children he killed.  Does that ever show up in his thoughts?  Isn’t he the least bit worried about being there?  He killed her son but feels for her?  He even has his chance to be rid of her and chooses (the character, not the player) to bring her back and in a touching moment give her his coat. He has a chance to be rid of Mrs. Bowles, another woman’s life he destroyed, yet rather than just let the suicide note be, he hurries off to save her.  You’d think if his goal was to eliminate eidence then letting Mrs. Bowles die would be in part of that goal. With no more Bowles, he would be able to search her trailer without interference.

Yes it’s hard to rationalize a serial killer but how do you really rationalize a serial killer that draws a moral line against suicide but also has drawn a line where it’s ok to kill children? Honestly, if you’ve drawn the line that it’s ok to kill children, nothing is beyond your rehensible reach.  The only thing worse is if he raped the children before drowning them.

Just honestly go back through the game colored with the information that Shelby is the Origami Killer. No matter what you do during your play through that fact never changes.  Listen to Shelby’s thoughts on everything.  Watch what he does.  Would the murderer really do these things if he was attempting to get away with it?  Would he really refer to Shaun as the kid that “disappeared” when he knows exactly where Shaun is located.  Would he really lament for the end of the rain?  After all the rain is his modus operandi.  There’s several other cases where he speculates on what, if he was the murderer, should have already known.  I’ve leaving out a boatload of other examples, but we’ll gladly form a list if anyone so demands, but once the conflicting dialog starts adding up, it just becomes ridiculous.

The game has to ignore all of Shelby’s thoughts and actions for the reveal to work.  And when it starts to ignore all of this it becomes dishonest.  It lies to you all for the sake of a big twist. It’ll ignore portions of the plot just to make you smack your forehead and proclaim David Cage and Quantic Dream geniuses. Did it need a big shocking ending?  Maybe for some but what it had going was great.  I was willing to overlooking some of the gaps in gameplay because the story was interesting and thrilling, but the moment the game decided to say ‘LOOK WHAT WE DID HERE’ and ignored all the interesting and thrilling parts I felt cheated.  I would have easily believed any of the red herring over-the-top characters if they had plausibly been the killer.  But Shelby as the killer just doesn’t feel plausible in the least.  It feels like cheap subversion.  I didn’t need a twist, I needed an ending that at least worked with what came before it. And even then with a little more work, the twist could have been splendid.  Some people feel that Indigo Prophecy’s ending sucked but at least it worked, as crazy as it was.

Should we fault Heavy Rain for the dissonance between player controled narrative and authorial narrative? Probably, although it’s a bit interesting that they at least attempted to offer both when the previous way was to completely separate player control and narrative.  But at least that way worked.  Gamers and reviewers seem to be giving Heavy Rain points for effort on this part, but why does Heavy Rain get a free pass? Why should it get a 10 out of 10 or even a 9 out of 10 if it doesn’t work?  It’s a nice step forward only potentially.  Now someone else has got to come along and take what they’ve done and make it work.  While I believe making it work is nearly impossible, that’s why I’m not making money by making games. That’s the job of game developers to go and make this work, or at least make it less noticable.

Still if its broke, how does it achieve a perfect score on effort alone?  This isn’t a kindergarten coloring project where not being able to color inside the lines is no big deal.  It’s a troubling thought indeed in this industry where Metacritic review scores are considered the infallible barometer by publishers and market analysts.

And then should Heavy Rain be faulted for being dishonest in narrative? You’re goddamn right it should.  During all of the hype and promotion for Heavy Rain, David Cage blurted out that he doesn’t think Heavy Rain should be judged as a game. It should be judged as a movie.  Sorry, but video games have a long way to catch up to legitimate movies if this is the best you’re going to come up with. And if this is being lauded as the best that video games has to offer with the 9s and 10s — then i think we’re just proving how far behind we are as a medium.

Again I don’t hate Heavy Rain. I really don’t.  Most everything before the twist was fairly well done and it’s an important step for the medium, but all I’m saying is this is only the first step. Let’s not act like we landed on the moon or that we’re High Art yet.  I’m not saying video games never will become High Art, or important pieces of art, but let’s not act like Heavy Rain is a tour de force that competes with a Nabokov novel or Bergmann film.  They’re very much still a commercial, pulp medium more align with the Nick Carter detective stories or a Michael Bay film. Getting rid of player choice would help immensely, however then what you’ve just made isn’t inherently a game. 

Where I don’t like Heavy Rain is how transparent it makes the disconnect between the player’s narrative and these characters who aren’t blank slates.  Ethan Mars has already been colored in before you ever pick up the controller, yet you get to make his decisions.  I’m not sure if the solution is just to make every video game character a blank slate, tabula rasa or a silent, passive character that we then project our own thoughts upon, but again it at least works for the most part.  It seems like the only way to have pre-drawn characters is to completely separate narrative and gameplay.  It not only works in Professor Layton but let’s also not forget it works in other genres like Uncharted 2: Among Thieves.  It was the universal choice for Game of the Year and it featured pre-drawn characters in a linear plot. You controlled Nathan Drake in getting from point A to point B of the plot but everything else was handled by the intrinsic Nathan Drake once you got to your destination.  You had no control or choice over how things unfolded.  But again, the gameplay portions were compelling enough and the story drove you to continue further.

I think Heavy Rain would have worked had it not screwed up the story with its twist and if the game play at least was entertaining all the way through.  The narrative disconnect would have been easy to overlook. But yes, congrats for at least trying to mix the narrative up.  In all honesty neither of the above solutions are all that desirable even if they do work, but again — let’s not just give them points for trying.  What score do we give the game that gets it right and makes it work? An 11? A 12? Do we then demand the Spike Video Game Awards to be as serious as the Oscars?

I guess Mike, in a way you’re right — it is definitely a game to discuss and makes us break apart the medium much on the same level as Uncharted 2 back in September did (to which Dave may comment on as he’s one of the people who was privy to my “dissertation” of Uncharted 2) and certainly those games don’t come around that often.  I enjoyed the majority of it and I think there’s a lot of good things here to build upon and I hope someone builds upon them, but I just think it’s fundamentally broken in both gameplay and narrative and I can’t see given something that messes up both a passing grade.

Also I can’t leave without pointing out a lot of this is spurred on by two articles from Destructoid written by Jim Sterling and Anthony Burch.  I don’t usually agree with Sterling on a lot of things and I don’t agree with all of his thoughts on Heavy Rain, but I agree with enough of it to use it as enough of a jumping board that I have to at least mention I’m taking off of his article. Burch’s article is fascinating but my problems player driven narrative dates back long before reading that article, which actually was published after I had completed Heavy Rain. Same with the Sterling article.

Sterling’s article “How Heavy Rain has lowered the bar for game narrative” and Burch’s “Why Heavy Rain Proves Ebert Right.”  Also fun is GamesRadar.com’s 15 Big Plot Holes in Heavy Rain.

03/30/2010 Posted by | Uncategorized | , , , , | Leave a comment

Top 5 Games I’m Looking Forward to in Quarter 2

This will be supplemental to yesterday’s post, as I want to also look ahead to April, May and June, or the second quarter.  The releases kind of slow down but I could easily have made a top ten list here and maybe even stretched it into a top twenty.  April kind of slows slightly but there’s still plenty of amazing stuff coming out.

As side notes, I’ll also be looking at games that have confirmed launch dates for retail. It generally takes about 8 to 12 weeks to press a disc for retail and if you still don’t have a concrete date for your release at this point then you’re probably waiting for the holiday season.  However, this doesn’t apply to XBLA, PSN and WiiWare so there’s a few downloadable titles that I took under consideration although in the end none of them made the list (mainly Super Meat Boy sounds like it will be Q3 afterall.)

5. FLIP’S TWISTED WORLD for Nintendo Wii


It may have a stupid name for the “stupid kid” console which means it will die at retail but it has music by Tommy Talarico (Shiny Earthworm Jim fame) and it seems very much influenced by Super Mario Galaxy….who’s sequel comes out only a few weeks after Twisted World and will continue the burial. Kids do you want Flip’s Twisted World or Mario?  Yeah, this is so going to die.  Good news is you’ll hopefully find a $20 copy come September.

Flip’s a little magician apprentice who gets bored one day and mucks with things he shouldn’t and gets sucked into this prism with a whole bunch of monsters. Standard fair until you realize the chief mechanic revolves around twisted the world around Flip to get from point A to B. By pressing the Wii’s B trigger underneath the remote you’ll be able to rotate the world around Flip and in the process bottomless pits you couldn’t cross only seconds ago are now pathways; odd looking floating platforms are now accessible and your new ticket out of the level. But yeah, watch out for gravity — Flip can still go splat so make sure there will be something underneath him before you rotate.

It’s very much like the indie game And Yet It Moves which I suggest you check out.  There’s also a Swedish (I think) browser game similar to it but I may just be making that up as Google isn’t turning up anything.  Most people will probably go get Mario Galaxy 2 in May, but if you see Flip and you’ve got some money throw it Majesco’s way — it looks like an entertaining and interesting platformer.  And hell, go throw the guys who made And Yet It Moves $10 for their game. 

4. RED DEAD DEPEMPTION on the Playstation 3, X-Box 360

If this gets delayed I wouldn’t be shocked. Seems like we’ve been waiting for Rock Star’s GTA-in-the-wild-west game forever. I’m not the biggest fan of the open-world genre.  Usually if you give me way too much to do at the same time I get overwhelmed and don’t do any of it.  Also there’s too many opportunities to attempt to break the game and the game’s narrative. Open-world games walk a tricky tightrope always and they tend to fail more than they succeed.

We’ll see how Just Cause 2 does.  I didn’t want to put it on yesterday’s list as I’ve only played the demo and I’m slightly worried about how long the grappling hook gimmick can actually hold my attention, but man if it ever got me excited the first couple times I did it.  Red Dead redemption unfortunately doesn’t have a grappling hook but the Wild West could prove to be a better hook for me. There hasn’t been enough games set in the West. Sunset Riders, Call of Juarez and uhm….yeah. Lead and Gold comes out April 8th. There’s a handful of others including this game’s predecessor and a PC game I’m blanking on that I really really really liked.

This is kind of a game I’ve been dreaming of for a long time now.  I’ve always wanted to be a gunslinger in the lawless west, shootouts, exploring for gold, sitting down at the saloon, bringing punks to justice, robbing trains, ect. It’s either going to be a hell of a lot of fun, or a janky mess.

3. METAL GEAR SOLID: PEACE WALKER for Playstation Portable

Well it is Metal Gear and it was once intended to be Metal Gear Solid 5.  And the fact that Hideo Kojima is at the helm again should make everyone take notice. Yet I don’t quite understand the decision to put this on the PSP.  Yes I’m always happy to have more software to buy on my PSP and Naked Snake’s adventures have primarily been on the PSP (Portable Opts) but good job limiting the audience of MGS5 folks. You think this will sell PSPs? Well they do have a bundle and I’m sure it will but MGS isn’t really the system moving killer-app Sony seems to believe it is.

I was pretty much done with Metal Gear once the curtains fell on MGS4.  That was a fitting enough ending, but something about the trailers and demo for Peace Walker gets me excited and worked up for whatever insane and non-senseical adventure Kojima has in store for us. It gives me hope that this may some how open up the door for the real MGS5 and I realize I’m not done with the Snakes just yet.

2. MOD NATION RACERS for Playstation 3, Playstation Portable

Outside their belief that 3-D is the next big graphical step and that mature adults really give two shits about it, I really think Sony has started to hit on all cylinders.  They’ve taken taken home my coveted Game of the Year award the past two years (Valkyria Chronicles in 2008; Demon’s Souls in 2009) and their exclusive library just keeps getting more and more interesting. And I’m really impressed by Playstation Move at the moment and unless NATAL steps up the game then it’s just going to be crushed.  And can’t forget the Kevin Butler, Head of Everything commercials. Those things are brilliant on so many levels and if Kevin Butler doesn’t lead Sony’s press conference at E3 then I’m going to be disappointed.  Sorry Mr. Tretton I don’t want to hear you read off numbers and Kaz-san there embarrass himself.

But back to Modnation Racers — this thing just looks cool and fun and exactly what Sony seems to be going for.  It’s cute without being overly cute. The Beta’s been a blast to play and features LittleBigPlanet‘s mantra of simple but deep customization.  And you can build your own damn tracks and it’s not confusing! HORRAY FOR MAKING THINGS NOT CONFUSING. I hate to say it but it’s Mario Kart meets LBP and it’s just amazingly tight. It feels better than anything Mario Kart has put out.

Blur looks good and might even wind up being great, but Blur’s real car licenses might be enough to intimidate some casual gamers. The cartoony look of ModNation Racers should ensure it to be a hit with your significant other or when you have other people over.

1. SUPER STREET FIGHTER IV for Playstation 3, X-Box 360

Let’s just get this one out of the way as this was a no brainer.  You’re going to give me 35 characters (including some from my beloved 3rd Strike, Cody and a brand NEW awesome character named Hakan), a rebalanced system, new moves and ultras, bonus stages, new costumes and a crap ton more for only $40? Capcom I LOVE YOU.

Yeah kids are going to whine “why wasn’t this DLC” but shut up, if you weren’t there to notice the huge differences that came between Capcom’s seminal Street Fighter II and Street Fighter 3 updates then you have no idea.  Look at just the jump from New Challengers to Turbo, how much that changed the way we played the game. This IS a brand new game and you can’t simply add all of that content via download and expect it to work the same as it will here. That is a substantial update and you’re lucky to be getting it for only $40.  Capcom had no problems charging full retail for the home updates of this stuff before.  And this is probably even bigger than any update they did to SFII.

I could have done without T-Hawk, DeeJay, and probably Ibuki (C Viper I think potentially renders her redundant in a way) and I’m worried how the 3rd Strike characters (Ibuki, Dudley and Makoto) will play without the Parry system, but all the other additions are spot on and both Juri and Hakan look like interesting additions to the mythos and cast. I for one can’t wait to break out the fight sticks for this one.  That is until I go online and face an endless barrage of Kens….

HONORABLE MENTIONS GO TO: Alpha Protocal, Super Mario Galaxy 2, Metroid: The Other M, Puzzle Quest 2, Fez, Arc Rise Fantasia, Naughty Bear, RUSE, Picross 3D, 3D Dot Game HEroes, Blur, UFC Undisputed 2010, Lead and Gold, Monster Hunter Tri, Neir

03/27/2010 Posted by | Uncategorized | , , , , , , , , , | Leave a comment

Top 5 Games of 1st Quarter 2010

Here we are already at the tail end of March.  The end of the first quarter of the year 2010 already.  And I’m sure you’ve noticed but its been a hell of a release calendar so far for the video games industry.  In prior years the first quarter of he year has been a delegated wasteland of shit that companies just pushed out unfinished to quickly pad their fiscal year numbers. The stuff deemed not quite good enough to get a holiday retail release got pushed back into these months.

For the longest time us gamers decried the holiday season glut of games — “when will they just release games throughout the entire year?!! WE BUY GAMES FOR OTHER REASONS THAN CHRISTMAS!!”  Well in 2010 you have received your wish, but we may have wished upon a monkey’s paw; be careful what you wish for.  The first quarter of the year, in many people’s minds, almost rivals a holiday season this year and yet we just came off the holiday season with an entire backlog of games to finish.  I still haven’t finished Dragon Age: Origins or even the main campaign of Borderlands. Hell I still haven’t even finished Twilight Princess, folks.  Now you’re shoving Final Fantasy XIII and God of War 3 down my throat? You want me to play Pokemon Gold/Silver again?  Another fab edition of MLB: The Show? How much free time do you think gamers have?

This is what we wanted? There’s seriously no time for even an ‘8’ game. If your game isn’t just completely balls to the wall a 10 out of 10 then we just don’t have time for you. Sakura Wars, Glory of Heracles, Dark Void, Army of Two, Tropico 3 — thank you all for coming, it just wasn’t your year. 

Already I could easily make a top ten list for 2010 that would rival some full years. But I’ve decided to narrow it down to my top five so far out of this quarter. Be warned — this will probably serve to piss some people off. I’m not trying to, I just have my tastes and you have yours, sorry that’s just how it rolls. Secondly, I haven’t finished most of these games and that’s alright, I’m not claiming these to be reviews only what I’ve enjoyed the most so far this year. I feel I’m safely along God of War 3 to make a solid enough judgement call that it’s not even in my top five and probably not in my top 10 even. It’s a fun little game, more God of War isn’t a bad thing, but well — maybe we’ll save it for another blog post.

Also a final aside — I have yet to touch WarioWare D.I.Y. or the new Mount & Blade. The former, I usually don’t care too much for the series, the later I doubt anyone will notice being absent.

5. Shin Megami Tensei: Strange Journey for the Nintendo DS

Thanks Persona 3. Thanks for starting a obession with a franchise that is a bitch to track down in America and usually costs a pretty penny er Benjamin to acquire.  Even if you’re not sure you exactly want the SMT game it’s a good idea, thanks to Atlus’s limited print runs, to pick up the game ASAP or you might be paying above retail for it later. Was Persona 2 worth double retail price  years after its release? Probably but does that make me happy? No. Wait — our Persona 2 was only HALF the story? There was another Persona 2 chapter released in Japan? Fuck. 

I haven’t sunk many hours into Strange Journey yet, but it’s advised to get Atlus games quick before they’re gone so I have it sitting here behind a large backlog of DS games.  I have to help solve the mystery of the Elysian Box and have some tea with Herschel Layton before I even step foot back into my strange journey again. 

But if this isn’t the rightful successor to Nocturne  (Shin Megami Tensei 3) then I don’t know what is. I don’t think the aesthetics quite reach mainline SMT games, but it’s just the reality of the industry right now and why the Nintendo DS is great. Do you really think Atlus has the money to produce a big budget HD-graphics RPG?  Doing Nocturne-plus in HD would bankrupt the studio.  But look what happened when Nippon Ichi put Disgaea 3 out on a HD console — it got critically raped because of its PS2 quality graphics.  Nippon Ichi is in the financial shithole (granted most of it is their fault for reasons other than this big push for HD grapics, but again — another blog post for later) and its little wonder why they’ve re-released most of their library (or at least the popular properties) on the DS, PSP and Wii. 

Its kind of hard to explain Strange Journey’s appeal to someone unfamiliar to the overall SMT franchise and I’m not sure starting with Strange Journey would necessarily make anyone a fan — that’s what Persona 3 and 4 are for, as well as Devil Summoner (with two excellent entries on the PS2.) It’s kind of hypocritical of me to look at God of War 3 and say, “well this doesn’t exactly do anything new” and then turn around and laude praise upon Strange Journey, I’ll admit.  It’s especially bad when GoW3 actually does do some neat, clever things like the scope of some of the Titan battles when Strange Journey treads almost no new ground whatsoever.

But what you do get with Strange Journey is one of the tightest feeling dungeon crawlers in some time. Everything fits together perfectly and its got the whole “just one more floor” addictiveness that a good crawler should have. It gives me some of the same vibe I got with Etrian Odyssey, which is good seeing as I believe some of the same people who worked on EO also worked on Journey.  Is it as good as EO and its sequel?  The more and more I think back to Etrian Odyssey the higher and higher my opinion of the series grows. I just don’t think I’ve played enough of Journey to rate it up against the EO games but it’s a promising start to even be mentioned in the same sentence. 

It’s kind of a homer pick but the genre is my jam and the franchise is too.  Again its hard to recommend to anyone that’s outside of the series but if you’ve already picked up a previous SMT mainline or off-shoot game then you already know if you are interested in this one already.  If you’ve played and enjoyed Etrian Odyssey then definitely give this a try while you patiently wait for the absolutely amazing looking EO3. In the context of the genre this is a 9 or 10 easily — unless it just goes to shit towards the end and I haven’t gotten there yet.

4. Darksiders: Wrath of War on the Playstation 3, X-Box 360

Darksiders was probably the biggest surprise in early 2010.  When I first saw the name I really just tuned it out.  It’s a horrible name and I hope we get a better name for the sequel with the subtitle being “Darksiders 2.”  It also looked like another God of War clone.  With GoW3 coming out and a slight interest in Dante’s Inferno (mainly due to the insane concept) I didn’t need another GoW style game clogging up my playtime. I passed over any and all Darksiders information aloof.  I even had friends ask me what I thought about the game and I didn’t know what they were talking about. It’s such a forgettable and generic title.

Then reviews started to come out and people started discussing the game as more Legend of Zelda than God of War.  And when someone compares a game to Zelda favorably your ears are forced to perk up. Sorry, that’s just how it is.  And shockingly, the game was not just average — it was pretty damn good.  There’s certainly some flaws (especially towards the end, and it seems to end abruptly at the point where it starts to go sour) but let us hope Eiji Aonuma took notice of Darksiders.  The game didn’t quite perfect what it was going for but it did take the Zelda formula and at least expand the somewhat stale formula (remember I still can’t bring myself to finish Twilight Princess) in a “new” direction.  This is what Zelda would be if it ever started to evolve.  I know that word is somewhat scary for Nintendo fans, who seem content on playing the same Zelda game over and over again. 

I’m not saying Darksiders is better than Twilight Princess, or even Minish Cap, but it did a lot more for me wanting and anticipating the upcoming Zelda Wii title than Twilight Princess, Phantom Hourglass and Spirit Tracks did combined. I’m setting myself up for disappointment because I know (Shigeru) Miyamoto and Aonuma probably never have heard of Darksiders (hell, Miyamoto didn’t even know what Ratchet and Clank was when Mario Galaxy came out boasting spherical worlds) but Darksiders gives me hope that if the new Zelda doesn’t do it, there’s at least hope that Darksiders 2 will hit it out of the park.

Will it be on the end of the year top 10?  God I hope I can sit here in nine more months and say yes but of these five it has the worst chance of remaining on my top 10, and sadly it just might be the last portion of the game that ultimately kills it in the end. I can highly recommend the game as a full retail purchase though, there’s enough there to get your money’s worth out of.

3. Mass Effect 2 on X-Box 360, PC

Aw snap.  I know I will catch crap for this one.  Most of the people who will call me out on this one are the same people who will point out I disliked the first game.  I wouldn’t say ‘dislike’ but I did laugh when people started to realize how dated the first Mass Effect felt after ME2 came out. ME2 is a much, much better effort and actually playable.  In some sections of the original I really can’t say that.

A lot of people want to claim this isn’t an RPG. What? Yes, it feels very much like a shooter but you’re still doing much of the same BioWare RPG stuff.  They just took the RPG and boiled it down to its most essential elements and streamlined it throwing out whatever didn’t work.  Now they can build the genre back up and much like Darksiders I’m more excited about whats coming next than what I just played.  This is the future for western RPGs.  There’s not much I can say about Mass Effect 2 that hasn’t already been said elsewhere.  Any complaints I have stem from comparing it to BioWare’s other RPG Dragon Age: Origins and are nit-picky at best.

2. Greed Corps on XBLA, PSN

Yeah, 99% of you didn’t play it or even look to download. I’ll even admit the game doesn’t look that good or seem that ambitious but usually when Tycho of Penny-Arcade praises something I’ll at least check it out. And as he mentions (through Tom Chick of Fidgit’s article) the game could use a better tutorial indeed, but it’s deceptively simple (once you figure out what they forgot to tell you in the tutorial) and addictive as you can actually play it with people IN your living room. For the most part I despise online gaming.  I love games, I just don’t like being reminded I suck at FPS which are all the rage these days.  I absolutely love the Battlefields and Modern Warfares, I’m just awful at them and I’d rather take my small victories over the computer in the main story campaign.  But its different with someone in your living room or alongside you as in a fighting game on an arcade cabinet.

Some people might bemoan that this game is almost too simple once you get down to it, but why overcomplicate things? If there’s anything the top three selections on this list are telling us is my God we’ve got to break things down a little bit and get back to the basics.  There’s nothing under the surface of Greed Corp.  Once you get it, you get it. It reminds me back in December when I was trying to place Solium Infernum on my games of the year list.  The game is fun and its complexities just keep you coming back for more.  You desire to understand everything about the game. Yet its complexities made it a very tough nut to crack.  A nut so tough to crack in fact, the CPU opponents couldn’t even do it.  You needed live opponents to make SI interesting and entertaining. But in Greed Corp thankfully there’s intelligent enough AI to take advantage of the game. Even if you don’t have anyone around you to play, Greed Corp can hold its own.  Smart AI — we bitch about it always (look at Metro 2033) yet no one ever seems to bother to make it happen. 

I’m not backlashing against HD next-gen games as one would expect, if I were you’d expect Mega Man 10 on this list, but I’m very concerned about the direction the industry is going this generation.  Maybe I’m slightly over rating Greed Corp here but there’s something to finding a game that’s fun and didn’t take millions in development to make. 

1. Final Fantasy XIII on X-Box 360, Playstation 3

I don’t want to spend too much time on FF13 because I hope to write a full-on review once I finally do complete it.  My God is chapter 11 long…but FF13 took a huge risk, this isn’t a safe venture by Square-Enix at all.  Much like Mass Effect 2 did for the western RPG it took all the trappings and conventions of the jRPG and decided to look at them at their most basic and throw away what wasn’t essential. This is the future of jRPGs.

I really could write five or six pages on FF13 and why it’s just brillent but 1) this is meant to be a very short blog and 2) I want to save that for when I’m finished. I’m hesistent to call it the best Final Fantasy ever seeing as that’s a bold claim even for someone who couldn’t get enough of the original NES classic but it’s certainly been a blast to play.

So I leave it at that.  Which games of the first quarter have you all enjoyed? How many of them do you believe are still going to be around in the discussion come December when we start making our end of the year lists? Where do the games of this quarter sit in terms of history? Are Mass Effect 2, Final Fantasy 13, Darksiders and others worthy additions to a top 100 list of all-time?

Check back on Monday for a supplemental to all of this and any comments answered. At least you have all of April to play catch up.  Unless of course you’re into Monster Hunter….oh shit there’s Splinter Cell. Super Street Fighter IV. TWO Nier games. Ninty-Nine Nights 2. Well I guess not N3-2 but either way it doesn’t look like us gamers are getting a break any time soon. No rest for the wicked I suppose.

03/26/2010 Posted by | Uncategorized | , , , , , , | 1 Comment